Re: [OSM-talk] Potlatch version 8 million?

2009-01-19 Thread Steven Le Roux
On Mon, Jan 19, 2009 at 11:06 PM, Frederik Ramm wrote: > Hi, > > Peter Miller wrote: >> I love >> the ways they canmodify the environment in real time by pull roads >> around and filling in the ground. > > Yes, and those tanks will come in handy with the world's edit wars. "OSM > Conflict resoluti

Re: [OSM-talk] Potlatch version 8 million?

2009-01-19 Thread Frederik Ramm
Hi, Peter Miller wrote: > I love > the ways they canmodify the environment in real time by pull roads > around and filling in the ground. Yes, and those tanks will come in handy with the world's edit wars. "OSM Conflict resolution" suddenly gets a whole new meaning! Bye Frederik -- Freder

[OSM-talk] Potlatch version 8 million?

2009-01-19 Thread Peter Miller
So should the Crysys engine be the benchmark for our new editor. Ok, so probably not, but I guess we are going to see people pouring OSM data into these gaming engines soon and then manipulating it. I love the ways they canmodify the environment in real time by pull roads around and fillin