On 2019-01-10 03:42, John Willis wrote:
I am tracing and repairing existing traces of warehouses in an industrial district.
On a slightly different but similar subject.
To do serious fast building tracing, one should use JOSM with Area Selector Plugin <https://github.com/JOSM/areaselector> and an orthorectified map such as PICC in geoportail.wallonie.be or basemap.at.  That goes, complete with auto-incrementing street number tagging, at the rate of one house per 5-10 sec, but needs occasional touch up with Improve Way Accuracy tool. While doing that I also make lots of corrections to traces by other OSM editors with a 2, 5 m or more precision error. This is partly because they trace roofs from aerial maps, which are not at ground location because the camera view and walls are slanted. But also the roads are affected by imprecision. Orthorectification does an incredible job of putting that right, impossible to do by hand. It computes the slant angle in one place, uses it in another, uses shades on the ground etc. I've seen it detect in meadows banks (slopes) that were strictly invisible to the eye.
This raises a problem.
When meeting untagged buildings that have been coarsely traced 5-10 m away from their position, should they simply be erased and replaced in 5 secs or should 20+ sec instead of 5 be spent for conflation? I asked Paul to add conflation <https://github.com/JOSM/areaselector/issues/23>. He did it, but with no tag merging. I suggested that Area Selector simply invoked Replace Geometry instead <https://github.com/JOSM/areaselector/issues/30>. If you feel that conflation is important, please visit these pages and back these requests.
Many of the warehouses have large (3-6m) roofs over the loading dock gates, making the building appear bigger.

here is an example.
https://www.openstreetmap.org/way/494766956

if I am mapping this kind of warehouses, which should I:

- map the whole structure as a warehouse

- map on the building portion as a warehouse (as I have done)

- map the building as a warehouse and map an attached polygon as the roof (which I haven’t done yet).

I am going to spend the time cleaning up UltimaSnorlax’s bad polygons, I might a well draw them correctly the first time.

Javbw


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