From: Robert Scott li...@humanleg.org.uk
That's great! I can stop reading about Harris operators. I totally agree
about orthogonal snapping.
Orthogonal snapping would be useful more generally - do any of the editors
have this feature for manually drawn buildings etc.?
--
Steve
On Sat, Apr 10, 2010 at 9:23 AM, Steve Doerr
steve.do...@blueyonder.co.uk wrote:
Orthogonal snapping would be useful more generally - do any of the editors
have this feature for manually drawn buildings etc.?
JOSM has an Orthogonalise shape option which is very useful for buildings.
Glenn.
On Fri, Apr 9, 2010 at 7:00 PM, Kevin Peat ke...@kevinpeat.com wrote:
On 9 April 2010 18:40, Robert Scott li...@humanleg.org.uk wrote:
Hasn't one of OSM's (many) mantras been doesn't matter if it's
approximate: someone can always improve it later or rough is better than
nothing? Sure, some
Simon Ward si...@... writes:
I’d just like to see something where ground surveyed data is the
ultimate, and it’s not clear to me that it is the ultimate now.
I've done a fair bit of ground surveying, but all of it has been from the
starting point of an existing map - usually one traced from the
It's worth noting that the Yahoo aerial photography is also out of date; in
some
cases [1] people have traced streets from the photo which bear no relation to
what's on the ground. Yet nobody suggests we should stop tracing from it.
Yes they do.
Glenn wrote:
JOSM has an Orthogonalise shape option which is very useful
for buildings.
And a terracer plugin which I find useful for converting traced
buildings to semi-detached* (or however many) properties.
Ed
* Slight issue when the width of the two semi-detached houses
together is less
Hi again, thanks for the comments.
How well would this scale up to the whole country? (!! Not automatically
importing the results of course !!) I'm thinking about tile/batch sizes, tile
boundary issues,
I was thinking about using a sliding window approach, by loading in an
extra margin from
On Saturday 10 April 2010, TimSC wrote:
Converting edge fragments to polygons is the slow step at the moment -
about 15 minutes a tile. I am using the approach describe in the link
below. Fortunately, I know a bit of Boost.Python and C++ if we need the
speed. I suspect a better algorithm in
Well spotted ddixon, some of those edits seem like clear he he, you can
change wikipedia to say what you like edits. There have just been some
accidental deletes in Canada and it seems like the way to deal with them is
manually.
To undelete a way, press u, wait 5–10 seconds for the deleted ways
Tim François wrote:
I think OS *is* more accurate on the whole,
I think you're probably correct, but the problem arises when we *assume*
that it's more accurate in areas where we're not knowledgeable of
what's on the ground.
That's not to say we shouldn't map, but I think we should, as we've
Mike Harris wrote:
The lack of public right of way information is disappointing - but it
is within OSM's capabilities to walk and map it. However, the lack of
field boundary information is a serious deficiency as these are
invaluable in practice to walkers attempting to plan, navigate,
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