On 18 Sep 2009, at 15:13, Frankie Roberto wrote:
Then, make a node on each track to represent where the trains stop.
There can be more than one of these if there are a few stopping
points (eg platform 1a, 1b). Tag this railway=stop.
All of these stopping points, plus the platforms,
2009/9/18 Frankie Roberto fran...@frankieroberto.com:
2009/9/18 Peter Childs pchi...@bcs.org
Its very difficult as London Bridge is based on about 6 layers with
random escalators, lifts and ramps connecting it up.
I'm thinking the building should only cover parts with a roof on and
hence
I've been pondering micro-mapping the carstop signs to mark where the
front of the train stops.
Indeed, I tried to collect this info for Wimbledon, but the GPS there
was too poor also.
2009/9/18 Peter Childs pchi...@bcs.org:
2009/9/18 Frankie Roberto fran...@frankieroberto.com:
2009/9/18 Peter
Maybe we should have door marks, ie Rather than say the train stops
here say where the doors should be; I've seen these marked on the
platform in some parts of the world and parts of the Tube have
automatic doors fixed to the platform!
The in-tube parts of the Jubilee line extension, I doubt
2009/9/18 Ed Loach e...@loach.me.uk:
Peter asked:
Anyone got a Zoom Layer beyond level 19 so I can see what I'm
doing
and pace the station out..
JOSM. I think you can just keep zooming in. It also displays the
length (and bearing) of the current way you're adding. Useful in
some
On 18 Sep 2009, at 15:40, Thomas Wood wrote:
I've been pondering micro-mapping the carstop signs to mark where the
front of the train stops.
Indeed, I tried to collect this info for Wimbledon, but the GPS there
was too poor also.
Sounds good.
How about the following:-
A railway=stop node
On 18 Sep 2009, at 17:42, Peter Miller wrote:
We then have enough information for people to play trains!
If the station has multiple levels then each element should have a
layer tag and we will need to consider how one manages a single level
(concourse) where one side has a level entrance to