Re: [Talk-us] Proposed import cleanup: NYSDEClands

2016-06-17 Thread Russ Nelson
Kevin Kenny writes:
 > The rule for coalescing would be to group by facility number, so all
 > the parcels of Burnt-Rossman Hills State Forest would be one relation,
 > while the ones of adjacent Mallet Pond State Forest would be another.

How's that going to work where people (e.g. me) have made changes to
the multipolygon? E.g. https://www.openstreetmap.org/way/32036186
where I didn't want to duplicate the "landuse=forest" as I was adding
landuse= or natural= to its borders?

-- 
--my blog is athttp://blog.russnelson.com
Crynwr supports open source software
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[Talk-us] Join us for another import party at the L.A. Times June 25

2016-06-17 Thread Jonathan Schleuss

Hi all,

The Los Angeles Times will host another import party to push the "Great L.A. County 
Import" forward. We've imported more than half a million buildings with the great 
help of locals and the folks from Mapbox. 

My focus is to use this import strengthen the Southern California OSM 
community. But, the project is open to all. If you're in the area, please join 
us. 

Meetup even page
Import guidelines
Tasking manager
I've also been working to improve our language on why we're doing this. 
Feedback and more ideas would be greatly appreciated!

Why are we doing this?

• To improve our map! More data will allow more users to create projects and do 
analysis on a variety of things. How many units are located within 1,000 feet 
of a freeway? What's the average building age in a neighborhood? What's the 
tallest building on Sunset Boulevard? The data will tell you.

• To catch up with other cities! New York has buildings. Seattle has buildings. 
San Francisco. Portland. Even Bakersfield has buildings. L.A. County should 
too! 

• Because a big earthquake is coming. Free and open data will assist first 
responders. And later it will allow folks to update the buildings with tags 
showing whether they have been destroyed, are dangerous or have been red-tagged.

• To improve the Los Angeles Times maps. The Times has been using and 
contributing to OpenStreetmap for the last four years. A large portion of their 
interactive web maps are based on the Quiet LA tiles. And the Times has used 
OSM data to do a lot of maps, including more than 500 maps printed in the 
newspaper (with an OSM credit, of course).

• To encourage more edits. Once buildings are in the map, people will be able 
to orient themselves to the shapes, making it easier to add more data, like 
names or businesses.

cheers,

Jon Schleuss



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[Talk-us] WeeklyOSM 308

2016-06-17 Thread Jinal Foflia
The weekly round-up of OSM news, issue #308, is now available online in
English, giving as always a summary of all things happening in the
OpenStreetMap world:

http://www.weeklyosm.eu/archives/7686

*Among others:*


   - Read more about a cool project to visualize OSM data in 3D and split
   vertically by year.
   - State of the Map US 2016, will be held at Seattle University on the
   23rd to the 25th of July and will focus on the importance of free map data
   in humanitarian efforts of organizations, ranging from Microsoft and the
   American Red Cross to the Tacoma Fire Department. More information here.
   - Peter Liu from Mapbox uses the data from USGS (US Geological Survey)
   and created a real-time map of all earthquakes, which are measured by the
   USGS. Read more about it here.
   - Interested in "Creating a Realistic City With OpenStreetMap in
   Blender"? Read in here for more on this.


Cheers,

Jinal Foflia 
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[Talk-us] problematic import in san francisco state university

2016-06-17 Thread Rihards
see https://www.openstreetmap.org/way/338699618/history and other things 
around there.


looks like a ~ 1 year old import. doesn't seem to have followed the 
guidelines at all, has things like Shape_Area, Shape_Leng, 
landcover=Forest, a lot of excess nodes in straight segments.


irc is suggesting a revert, but i'm afraid to make an even bigger mess - 
would be nice if some locals could pick that one up.


(granted, it looks nice in the renderer... but that's about it :/ )
--
 Rihards

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