Re: Diff to support so-called "gaming" USB keyboards

2012-07-06 Thread Stuart Henderson
On 2012/07/03 15:23, Mike Larkin wrote: > Many low-cost USB keyboards have a limit of either 3 or 6 simultaneous > keypresses before they wedge and stop supplying any more keypress events > (at least until you release one of the pressed keys). No regressions with my HHKB lite 2. uhub4 at uhub2 po

Re: Diff to support so-called "gaming" USB keyboards

2012-07-04 Thread Jasper Lievisse Adriaanse
On Tue, Jul 03, 2012 at 03:23:16PM -0700, Mike Larkin wrote: > Many low-cost USB keyboards have a limit of either 3 or 6 simultaneous > keypresses before they wedge and stop supplying any more keypress events > (at least until you release one of the pressed keys). > > Some newer (usually called "g

Re: Diff to support so-called "gaming" USB keyboards

2012-07-03 Thread Loganaden Velvindron
Yep. I had a similar keyboard. I'll test the diff when I'll get home. I submitted a diff to get it to work & miod committed it along with other stuff. http://archives.neohapsis.com/archives/openbsd/cvs/2010-08/0017.html On Wed, Jul 4, 2012 at 2:23 AM, Mike Larkin wrote: > Many low-cost USB key

Diff to support so-called "gaming" USB keyboards

2012-07-03 Thread Mike Larkin
Many low-cost USB keyboards have a limit of either 3 or 6 simultaneous keypresses before they wedge and stop supplying any more keypress events (at least until you release one of the pressed keys). Some newer (usually called "gaming") keyboards use a different way of reporting keypress events in o