> Still, I'd like to know how to identify the objects referred to by the
> bracketed numbers, so I can tidy up the few "scrap outline intersects
> itself" errors that I get.
"Scrap outline intersects itself" warning gives the scrap reference,
so look at the walls in that scrap. In some older
Ah ha!
I have solved the problem that prompted me to ask the above question.
The problem was that I had duplicate selection of the same map in my
thconfig file.
A result of my idle double-clicking in the Map Structure pane in the
XTherion compiler, and thinking I had removed the spurious
Apologies for asking a question previously answered.
Someone asked this about a year ago, and Stacho or Martin provided an
answer, unfortunately I can not find it in the forum archives.
The partial log file transcript below suggests to me that there is a minor
problem with my wall drawing in