Re: [tw] X3DOM in TW6

2016-07-25 Thread zemoxian
I imagine a widget like the $button widget could provide that. I tried <$button tag=shape ...> but it didn't work (only tried it on my iPhone). I think a variation of the button widget could work though. Just need to work out what isn't working. -- You received this message because you are

Re: [tw] X3DOM in TW6

2016-07-24 Thread Josiah
Shirley, you could. Option 1 - use some 3d existing thing that is all clicks. Option 2 - adopt some of the emergent tech on physical navigation that is around. the best of it will try to emulate Minority Report https://www.youtube.com/watch?v=PJqbivkm0Ms -- its not far off it. josiah On

Re: [tw] X3DOM in TW6

2016-07-24 Thread Alex Hough
Could you click on a side of a cube and navigate to a tiddler? On Saturday, 23 July 2016, Jeremy Ruston wrote: > I found this link: > > http://www.x3dom.org/ > > One approach is to write a <$x3d> widget that calls x3dom on its child > elements after it has

[tw] X3DOM in TW6

2016-07-22 Thread zemoxian
I've been experimenting with X3DOM. I'm able to display 3D graphics in a Tiddler using the X3D tag. However, when a new X3D is inserted into the DOM, x3dom.reload() has to be called for it to display 3D content. I've created a widget to call it with a button click. I'm wondering if there is a