On Sun, Feb 13, 2011 at 04:32:46PM -0600, DRC wrote:
So what exactly is a default Linux installation? I don't think anyone
can reasonably conclude that what is true for their Linux installation
is true for all Linux installations.
The performance problems are triggered by running running high
Bug Tracker item #3178498, was opened at 2011-02-11 19:06
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Bug Tracker item #3178498, was opened at 2011-02-11 19:06
Message generated for change (Settings changed) made by atkac
You can respond by visiting:
https://sourceforge.net/tracker/?func=detailatid=1126848aid=3178498group_id=254363
Please note that this message will contain a full copy of the
On 2/14/11 4:52 AM, Adam Tkac wrote:
I successfully use CMake Visual Studio 2008 Express to build all
Windows stuff with all features. And I'm also using MS VStudio for
debugging testing on Windows. I will extend BUILDING.txt with
information how to build GNUTLS support on Windows.
On 2/14/11 5:42 AM, Adam Tkac wrote:
I see a couple problems with this solution:
1. This method still closes the socket after identifying a port,
which would allow the port to be allocated again before
/usr/bin/ssh finally gets around to opening the forwarding channel
and
On 2/14/11 2:25 AM, Martin Koegler wrote:
The performance problems are triggered by running running high
performance applications like virtualgl, which is not part of any
major distribution]. So any user of default installation of a major
linux distribution has either an Xvnc without 3D
On Mon, 14 Feb 2011 14:07:17 -0600, DRC wrote:
On 2/14/11 5:42
AM, Adam Tkac wrote:
I see a couple problems with this solution:
1. This method still closes the socket after identifying a
port,
which would allow the port to be allocated again before
/usr/bin/ssh finally gets around to
This is an annoying problem I ran into when I was building and
distributing to a couple of machines. Using the build-xorg scripts,
it leaves the path hard set to the location of the xorg
libraries/modules instead of setting a path and installing them to
it with the main
On 2/14/11 4:02 PM, Eric Stadtherr wrote:
Do you know of a way to check for the successful bind? One of the
behaviors that drove me down the libssh path was that /usr/bin/ssh
happily continues running despite failing to bind to the local port.
Therefore there is no exit status to interrogate
I had the same problem in similar testing I have done. OpenSSH does
not return an error code for port bind failures. If someone knows
of a way to do this without opening ssh in a pipe and parsing the
output, I would like to hear it too This was my main reason in
IIRC, there is some way to override this path, either at build time or
run time or both. I will look into it and see if I can build the DRI
library into the distribution. I didn't really care about it because I
always just use VirtualGL, but the software renderer really should work
for the
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