Thanks - send to bitbake-devel and applied to toaster-next

On 13/09/16 14:21, Ed Bartosh wrote:
There is no need to lock build environment before changing
build status as this operation is very fast. However, there
is a need to unlock it after changing build status.

Explicitly unlocked BuildEnvironment after build reaches
final status SUCCEEDED, FAILED or CANCELLED. This should
allow runbuilds process to pickup next build faster.

Signed-off-by: Ed Bartosh <ed.bart...@linux.intel.com>
---
  bitbake/lib/bb/ui/buildinfohelper.py | 8 +++++---
  1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/bitbake/lib/bb/ui/buildinfohelper.py 
b/bitbake/lib/bb/ui/buildinfohelper.py
index c93ee94..2246960 100644
--- a/bitbake/lib/bb/ui/buildinfohelper.py
+++ b/bitbake/lib/bb/ui/buildinfohelper.py
@@ -1524,9 +1524,7 @@ class BuildInfoHelper(object):
              return
br_id, be_id = self.brbe.split(":")
-        be = BuildEnvironment.objects.get(pk = be_id)
-        be.lock = BuildEnvironment.LOCK_LOCK
-        be.save()
+
          br = BuildRequest.objects.get(pk = br_id)
# if we're 'done' because we got cancelled update the build outcome
@@ -1543,6 +1541,10 @@ class BuildInfoHelper(object):
          else:
              br.state = BuildRequest.REQ_FAILED
          br.save()
+
+        be = BuildEnvironment.objects.get(pk = be_id)
+        be.lock = BuildEnvironment.LOCK_FREE
+        be.save()
          signal_runbuilds()
def store_log_error(self, text):


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