Confirmed again, using: sudo apt-add-repository ppa:ci-train-ppa-service
/stable-phone-overlay
With the introduction of Mir 0.22.0 we have high-resolution sub-pixel
mouse input. However QtMir/Unity8 lacks the smarts to round/truncate
this sub-pixel movement and places windows at non-integer
[Expired for QtMir because there has been no activity for 60 days.]
** Changed in: qtmir
Status: Incomplete => Expired
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[Expired for unity8 (Ubuntu) because there has been no activity for 60
days.]
** Changed in: unity8 (Ubuntu)
Status: Incomplete => Expired
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[Expired for qtmir (Ubuntu) because there has been no activity for 60
days.]
** Changed in: qtmir (Ubuntu)
Status: Incomplete => Expired
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Looks like maybe fixed in xenial's unity8 now?
** Changed in: qtmir
Status: New => Incomplete
** Changed in: qtmir (Ubuntu)
Status: New => Incomplete
** Changed in: unity8 (Ubuntu)
Status: New => Incomplete
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** Tags added: xmir
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https://bugs.launchpad.net/bugs/1510382
Title:
Window contents become slightly blurry after moving/resizing the
window
Status in
** Description changed:
Using Unity8 on wily desktop, window contents become slightly blurry
after moving/resizing the window.
I first noticed this in Xmir. But now see you can reproduce it just by
- opening System Settings.
+ opening System Settings and moving/resizing the window.
--
Workaround: Close the window and reopen it, being careful never to move
or resize it.
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https://bugs.launchpad.net/bugs/1510382
Title:
Window contents become
Hmm, does Unity8 track window position using sub-pixel accuracy? :)
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https://bugs.launchpad.net/bugs/1510382
Title:
Window contents become slightly blurry
It seems we've forgotten to maintain pixel alignment somewhere with our
textures.
** Changed in: qtmir
Importance: Undecided => High
** Changed in: qtmir (Ubuntu)
Importance: Undecided => High
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