Interestingly, bug 1517133 shows this issue existed before the switch to
libinput. So the bug has remained consistent with both android-input and
libinput backends in Mir. And the switch to libinput made no visible
difference.
I have a theory that the relative motion data Unity8 is receiving
** Summary changed:
- Mouse cursor moves way too slow in Unity 8
+ Mouse cursor moves way too slow in Unity 8 with a 1000Hz mouse
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** Changed in: qtmir (Ubuntu)
Status: New => Confirmed
** Changed in: qtmir
Status: New => Confirmed
** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
** Changed in: qtmir
Importance: Undecided => Medium
** Changed in: qtmir (Ubuntu)
Importance: Undecided =>
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