Note that the failing assertion is in qtubuntu ...
ASSERT: "eglDestroyContext(mEglDisplay, mEglContext) == EGL_TRUE" in
file ../../../src/ubuntumirclient/glcontext.cpp, line 71
** Package changed: unity8 (Ubuntu) => qtubuntu (Ubuntu)
** Summary changed:
- Unity 8/Mir doesn't load on Intel
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: mesa (Ubuntu)
Status: New => Confirmed
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Keeping this bug open in the Mir project so we don't lose it. Looks like
a third Pineview user is reporting the same crash.
** Changed in: mir
Status: Invalid => Confirmed
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Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity8 (Ubuntu)
Status: New => Confirmed
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Nothing is impossible and you should not assume all the above comments
are always relevant and accurate :)
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Title:
Then i don't have possibility for use unity8?
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
Status in
I've mentioned the possibility of a GL 1.x backend before in other bugs
(somewhere...). While it's a fun thought, the problem I recall is that
GL 1.x may not provide any sufficient EGLImage binding extensions (which
we need to get client window contents on screen). Without that you will
forever
i915 does not have native shader support so mesa simulate that with
llvmpipe, using i915 only for blitting.. So a less demanding - (but also
not existing) fixed-function gl-1.x backend is the probably your best
chance to use that gpu with unity8.
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Ok
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
Status in Mir:
Invalid
Status in mesa package in
Mesa in Ubuntu has a patch for i915 that disables OpenGL 2.0 but not
GLES 2,0. Thats why all mir clients and the unity8 session starts up..
since mirserver always use GL|ES.
Regular qt clients do the EGL init in a different path and they insist
on GL 2.0.
When you recompile mesa without that
** Changed in: mir
Status: New => Invalid
** Also affects: mesa (Ubuntu)
Importance: Undecided
Status: New
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then?
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
Status in Mir:
New
Status in unity8 package in
Yes I believe there is still a problem setting up the rendering context. When I
run unity8-dash in isolation I get this:
file:///usr/share/unity8//Dash/Dash.qml:39: ReferenceError: window is not
defined
file:///usr/share/unity8//Dash/Dash.qml:265: ReferenceError: scopeStyle is not
defined
Any update?
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
Status in Mir:
New
Status in unity8
Ok thanks you for signing interested
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
Status in Mir:
I have an intel atom catching some dust here. As long as pineview does
not contain the GMA 500 poulsbo gpu.. it should be a similar chip.
And what happens is, that unity8-dash keeps restarting. Last time I
tracked that down this was due to lack of GL 2.0 support in mesa for
that cpu. Just
but because if I open an app for unity 8 ( in this case the browser ) in
unity 7 it starts and runs ?
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Title:
Unity
It remains indefinitely
** Attachment added: "It remains indefinitely"
https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1549455/+attachment/4593786/+files/image.jpeg
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Can you please take a photo or screenshot and attach it here?
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Title:
Unity 8/Mir doesn't load on Intel Pineview
no nothing, when I entered seemed to me the scope of the window loaded
with the wheel but you never opened
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Title:
No, it will take me weeks/months to source that hardware. If I can get
it at all cheaply...
In the meantime, can you please describe more about the problems you see
in Unity8 (comment #11)?
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you managed to find a computer with graphic Pineview?
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Title:
Unity 8/Mir doesn't load on Intel Pineview graphics
** Description changed:
This bug Makes the pc UNUSABLE
when I try to launch Unity 8 and Mir, after writing the password on the login
(in the image attached) the bar to enter the password disappears and my
computer screen stays stuck without them let me do anything. the connection
begins to
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