Actually I don't think we have a good solution for this yet.

When it was last discussed (Den Haag?) and some times before I suggested
we should just do shadow updates when the input area changes (or some
other client-initiated call). What we shouldn't do is try to generate a
new shaped shadow on every frame, unless there's reason to believe the
shape has changed.

** Summary changed:

- Too much shadow for shaped surfaces
+ Incorrect shadows for non-rectangular windows

** Changed in: mir
       Status: New => Triaged

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https://bugs.launchpad.net/bugs/1662433

Title:
  Incorrect shadows for non-rectangular windows

Status in Canonical System Image:
  New
Status in Mir:
  Triaged
Status in unity8 package in Ubuntu:
  New

Bug description:
  There is too much (inappropriate) shadow rendered for non-rectangular
  surfaces.

  Test case:
    $ mir_demo_client_egltriangle -b0 -- --desktop_file_hint=unity8

  Expected:
    Either a shaped shadow or none at all.

  Observed:
    In Unity8 there is a constant shadow over the background.
    In mir_proving_server there is a line of shadow around the invisible border.
    Both are wrong.

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