** Changed in: nux
Status: Fix Committed = Fix Released
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https://bugs.launchpad.net/bugs/1337244
Title:
compiz crashed with SIGSEGV in
** Branch linked: lp:nux/trusty
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https://bugs.launchpad.net/bugs/1337244
Title:
compiz crashed with SIGSEGV in
nux::WindowThread::ComputeQueuedLayout()
** Changed in: nux/trusty
Status: In Progress = Fix Committed
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https://bugs.launchpad.net/bugs/1337244
Title:
compiz crashed with SIGSEGV in
This bug was fixed in the package nux - 4.0.6+14.04.20140930-0ubuntu1
---
nux (4.0.6+14.04.20140930-0ubuntu1) trusty; urgency=low
[ Erkin Bahceci ]
* Area: always make sure we remove and object from layout queue. (LP:
#1337244)
[ Marco Trevisan (Treviño) ]
* ScrollView:
** Tags removed: verification-needed
** Tags added: verification-done
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Title:
compiz crashed with SIGSEGV in
** Changed in: nux (Ubuntu)
Status: In Progress = Fix Released
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Title:
compiz crashed with SIGSEGV in
** Description changed:
[Impact]
Unity crashes when unlocking the session
- [Test case]
+ [Test case 1]
1. Lock the session
2. Unlock the session
3. No crash should happen
+
+ [Test case 2]
+ 1. Use unity in multi-monitor setup
+ 2. Lock the session
+ 3. Detach one of the monitors
+
Hello Margarita, or anyone else affected,
Accepted nux into trusty-proposed. The package will build now and be
available at
http://launchpad.net/ubuntu/+source/nux/4.0.6+14.04.20140930-0ubuntu1 in
a few hours, and then in the -proposed repository.
Please help us by testing this new package. See
** Changed in: nux
Status: In Progress = Fix Committed
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Title:
compiz crashed with SIGSEGV in
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: nux (Ubuntu Trusty)
Status: New = Confirmed
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A highly visible and very annoying bug! Would be great to have it fixed.
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Title:
compiz crashed with SIGSEGV in
** Branch linked: lp:~nux-team/nux/lp-1337244
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Title:
compiz crashed with SIGSEGV in
** Branch linked: lp:~unity-team/nux/areas-unqueue-relayout
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Title:
compiz crashed with SIGSEGV in
** Changed in: nux
Status: New = In Progress
** Changed in: nux
Importance: Undecided = High
** Changed in: nux
Milestone: None = 4.0.7
** Changed in: nux
Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)
** Changed in: unity
Status: Confirmed = Won't Fix
**
** Also affects: nux/trusty
Importance: Undecided
Status: New
** Changed in: nux/trusty
Status: New = In Progress
** Changed in: nux/trusty
Importance: Undecided = High
** Changed in: nux/trusty
Assignee: (unassigned) = Erkin Bahceci (cornelius1)
** Changed in:
** Branch linked: lp:~unity-team/nux/sru-4.0.6.1
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Title:
compiz crashed with SIGSEGV in
** Description changed:
+ [Impact]
+ Unity crashes when unlocking the session
+
+ [Test case]
+ 1. Lock the session
+ 2. Unlock the session
+ 3. No crash should happen
+
+ [Regression potential]
+ None
+
Hi, this is basically the same bug as
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: nux (Ubuntu)
Status: New = Confirmed
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Though, the Unity code doesn't seem to use HSplitter or VSplitter. Also,
it doesn't call QueueRelayout on any InputArea objects, which seems to
be the only other way for an InputArea object to be put on the layout
queue. Btw the parent object of an object of type InputArea is a Layout
object
It seems like FloatingWindow is being added to the queue with
QueueObjectLayout in FloatingWindow.cpp, but might not be removed from
the queue before it's deleted. Its ancestor Area has the same potential
issue, as well. So, moving the RemoveObjectFromLayoutQueue call in View
and Layout
The attachment nux-remove-area-from-layout-queue.patch seems to be a
patch. If it isn't, please remove the patch flag from the attachment,
remove the patch tag, and if you are a member of the ~ubuntu-
reviewers, unsubscribe the team.
[This is an automated message performed by a Launchpad user
** Also affects: nux
Importance: Undecided
Status: New
** Also affects: nux (Ubuntu)
Importance: Undecided
Status: New
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** Patch removed: nux-remove-area-from-layout-queue.patch
https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1337244/+attachment/4164791/+files/nux-remove-area-from-layout-queue.patch
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However, if the parent object of an object of type InputArea is a
Layout object comment at Area.cpp:603 is inaccurate (as some of the
other comments there, such as the ones at :540, :576, and :596), and if
InputArea objects can have HSplitter or VSplitter as parent, then they
could be added to the
And since InputArea and Layout are the only classes derived directly
from Area, and they would both have the same code in their destructors
with the patch in #6, the removal code can be moved to the Area
destructor, as in the attached patch.
** Patch added: nux-remove-area-from-layout-queue.patch
** Changed in: unity
Status: New = Confirmed
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Title:
compiz crashed with SIGSEGV in
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