[Touch-packages] [Bug 1416042] Re: crashing when building with SSE

2015-02-17 Thread Bret Curtis
** Changed in: openal-soft (Ubuntu)
   Status: Fix Committed = Fix Released

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Title:
  crashing when building with SSE

Status in openal-soft package in Ubuntu:
  Fix Released

Bug description:
  This bases on this minetest (http://minetest.net) valgrind-log:
  http://pastebin.com/Dm9S6Cu7

  Reproducability:
  1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions 
perhaps too)
  2. Start a new game and enable sound. Minimal development test executed 
locally is enough.
  3. Do something in the game that causes a sound.
  4. the game crashes.

  From the valgrind stacktrace you can see the error was caused by the
  call of the MixDirect_SSE function. After googling that name, I've
  found somebodies forum post that suggested to compile libopenal
  without support for SSE
  (http://www.soldak.com/forums/showthread.php?p=72247). After I've
  passed -DSSE=OFF to the cmake, the crash wasn't reproducable
  anymore.

  Apparently the SSE support for openal is buggy. Could you inform
  upstream of the issue and turn it off until there is a fix?

  The output of the gdb bt command is changing from crash to crash,
  therefore use valgrind to get the stacktrace. To enable actual speeds,
  its best to turn all graphical features off.

  Note that the stacktrace linked above wasn't created with the official
  utopic ubuntu library version, but by a build of the openal-
  soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
  bug.

  Here is a log created with the official library version:
  http://pastebin.com/QPuKV1Ph

To manage notifications about this bug go to:
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[Touch-packages] [Bug 1416042] Re: crashing when building with SSE

2015-02-09 Thread Bret Curtis
1.16 has been uploaded to experimental on debian. In two weeks, the
freeze will be over and go into unstable and testing. This should go
immediately into Vivid.

** Changed in: openal-soft (Ubuntu)
   Status: New = Fix Committed

** Changed in: openal-soft (Ubuntu)
 Assignee: (unassigned) = Bret Curtis (psi29a)

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to openal-soft in Ubuntu.
https://bugs.launchpad.net/bugs/1416042

Title:
  crashing when building with SSE

Status in openal-soft package in Ubuntu:
  Fix Committed

Bug description:
  This bases on this minetest (http://minetest.net) valgrind-log:
  http://pastebin.com/Dm9S6Cu7

  Reproducability:
  1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions 
perhaps too)
  2. Start a new game and enable sound. Minimal development test executed 
locally is enough.
  3. Do something in the game that causes a sound.
  4. the game crashes.

  From the valgrind stacktrace you can see the error was caused by the
  call of the MixDirect_SSE function. After googling that name, I've
  found somebodies forum post that suggested to compile libopenal
  without support for SSE
  (http://www.soldak.com/forums/showthread.php?p=72247). After I've
  passed -DSSE=OFF to the cmake, the crash wasn't reproducable
  anymore.

  Apparently the SSE support for openal is buggy. Could you inform
  upstream of the issue and turn it off until there is a fix?

  The output of the gdb bt command is changing from crash to crash,
  therefore use valgrind to get the stacktrace. To enable actual speeds,
  its best to turn all graphical features off.

  Note that the stacktrace linked above wasn't created with the official
  utopic ubuntu library version, but by a build of the openal-
  soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
  bug.

  Here is a log created with the official library version:
  http://pastebin.com/QPuKV1Ph

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/openal-soft/+bug/1416042/+subscriptions

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[Touch-packages] [Bug 1416042] Re: crashing when building with SSE

2015-02-01 Thread est31
I've tried to reproduce the bug with 0.16.0 and failed. After I've done a git 
bisect, I found out that this commit fixes my crash:
http://repo.or.cz/w/openal-soft.git/commit/564a1822595e287cf808ea63a03d96719e3cc7b4
Could you backport it?

-- 
You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to openal-soft in Ubuntu.
https://bugs.launchpad.net/bugs/1416042

Title:
  crashing when building with SSE

Status in openal-soft package in Ubuntu:
  New

Bug description:
  This bases on this minetest (http://minetest.net) valgrind-log:
  http://pastebin.com/Dm9S6Cu7

  Reproducability:
  1. Install some Minetest version from 0.4.0 through 0.4.11 (other versions 
perhaps too)
  2. Start a new game and enable sound. Minimal development test executed 
locally is enough.
  3. Do something in the game that causes a sound.
  4. the game crashes.

  From the valgrind stacktrace you can see the error was caused by the
  call of the MixDirect_SSE function. After googling that name, I've
  found somebodies forum post that suggested to compile libopenal
  without support for SSE
  (http://www.soldak.com/forums/showthread.php?p=72247). After I've
  passed -DSSE=OFF to the cmake, the crash wasn't reproducable
  anymore.

  Apparently the SSE support for openal is buggy. Could you inform
  upstream of the issue and turn it off until there is a fix?

  The output of the gdb bt command is changing from crash to crash,
  therefore use valgrind to get the stacktrace. To enable actual speeds,
  its best to turn all graphical features off.

  Note that the stacktrace linked above wasn't created with the official
  utopic ubuntu library version, but by a build of the openal-
  soft_1.15.1.orig.tar.bz2 with debug symbols enabled to help fixing the
  bug.

  Here is a log created with the official library version:
  http://pastebin.com/QPuKV1Ph

To manage notifications about this bug go to:
https://bugs.launchpad.net/ubuntu/+source/openal-soft/+bug/1416042/+subscriptions

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