Public bug reported:

I usually hold the phone in one hand and open the bottom edge by
flicking up from the bottom with the thumb. This worked fine with the
previous bottom edge, however, with the new one, there seems to be
larger amount of dragging required. I keep on failing to open the bottom
edge in the messages-app and clock app, now that they use the new
component.

When dragging very slowly such an big required distance does make sense,
but for quick flicks with the thumb, it should also take the speed
and/or touch points history into account and reduce the required
distance if it detects a fast flick gesture.

In the right edge implementation for instance, it tracks the touch
points and already activates the gesture after a rather short distance
(2 grid units), provided it is a one-way gesture with increasing
distance from the edge in each recognized point. Such a logic would imo
also make sense for the bottom edge.

** Affects: ubuntu-ui-toolkit (Ubuntu)
     Importance: Undecided
         Status: New

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https://bugs.launchpad.net/bugs/1552928

Title:
  New bottom edge component is harder to flick up

Status in ubuntu-ui-toolkit package in Ubuntu:
  New

Bug description:
  I usually hold the phone in one hand and open the bottom edge by
  flicking up from the bottom with the thumb. This worked fine with the
  previous bottom edge, however, with the new one, there seems to be
  larger amount of dragging required. I keep on failing to open the
  bottom edge in the messages-app and clock app, now that they use the
  new component.

  When dragging very slowly such an big required distance does make
  sense, but for quick flicks with the thumb, it should also take the
  speed and/or touch points history into account and reduce the required
  distance if it detects a fast flick gesture.

  In the right edge implementation for instance, it tracks the touch
  points and already activates the gesture after a rather short distance
  (2 grid units), provided it is a one-way gesture with increasing
  distance from the edge in each recognized point. Such a logic would
  imo also make sense for the bottom edge.

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