[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-03-13 Thread Daniel van Vugt
** Changed in: mir Status: Won't Fix => Opinion ** Changed in: mir (Ubuntu) Status: Won't Fix => Opinion -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to qtdeclarative-opensource- src in Ubuntu.

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-03-13 Thread Michał Sawicz
** Changed in: canonical-devices-system-image Status: In Progress => Fix Released -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to qtdeclarative-opensource- src in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title:

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-03-13 Thread Launchpad Bug Tracker
This bug was fixed in the package qtmir - 0.5.1+17.04.20170307-0ubuntu1 --- qtmir (0.5.1+17.04.20170307-0ubuntu1) zesty; urgency=medium [ Albert Astals Cid ] * Fix clang build [ Daniel d'Andrada ] * Some qtmir::Session fixes * Make TaskController absorb SessionManager *

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-03-06 Thread kevin gunn
** Changed in: canonical-devices-system-image Milestone: None => u8c-1 -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to qtdeclarative-opensource- src in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-28 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users. ** Changed in: qtdeclarative-opensource-src (Ubuntu) Status: New => Confirmed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-22 Thread Daniel van Vugt
Assuming the current value is 4 might be incorrect in this case but also won't cause the bug unless they also fail to call "glPixelStorei(GL_UNPACK_ALIGNMENT, 4)" somewhere that they need it to be 4. Where you see Qt code that uses alignment 1, that's not relevant here because it will play

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-22 Thread Gerry Boland
Here is what Qt is doing, on upload: https://code.woboq.org/qt5/qtdeclarative/src/quick/scenegraph/qsgdefaultdistancefieldglyphcache.cpp.html#158 It saves & restores the alignment, and assumes the default alignment of 4 for drawing. IMO Mir isn't playing along, as it changes the alignment but

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-22 Thread Daniel van Vugt
Awesome. I would like to see a permanent fix done in a more appropriate place though. I think somewhere in qtdeclarative-opensource-src there is the bad assumption about the current state of GL_UNPACK_ALIGNMENT. We need to find that code and add an explicit setting right before it uploads the

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-22 Thread dinamic
using silo 2481, seems to work fine, i don't see the font corruption anymore -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to qtdeclarative-opensource- src in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-15 Thread Daniel van Vugt
** Also affects: qtdeclarative-opensource-src (Ubuntu) Importance: Undecided Status: New ** Changed in: qtdeclarative-opensource-src (Ubuntu) Importance: Undecided => High -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-14 Thread Daniel van Vugt
** Changed in: canonical-devices-system-image Status: Confirmed => In Progress ** Changed in: canonical-devices-system-image Assignee: (unassigned) => Michał Sawicz (saviq) -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-14 Thread Daniel van Vugt
Yes, but probably no :) Performance of the GL pipeline suffers, sometimes dramatically, if you glGet-anything like the current GL_UNPACK_ALIGNMENT. So getting it for later restoration is highly undesirable. Better to just set it to the right value whenever it's important. That keeps

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-14 Thread Gerry Boland
** Also affects: mir (Ubuntu) Importance: Undecided Status: New -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly corrupt font / text /

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-14 Thread Launchpad Bug Tracker
** Branch linked: lp:~gerboland/qtmir/fix-font-rendering -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title: Randomly corrupt font / text / characters in Unity8

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-14 Thread Gerry Boland
@vanvugt you were right that glPixelStorei was to blame. In ShmBuffer Mir uses glPixelStorei to change the GL_UNPACK_ALIGNMENT from 4 (that Qt set) to 1 (that Mir sets, as it is more careful about stride). Mir fails to restore the state the Qt set, which broke Qt's rendering from then on.

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-05 Thread Daniel van Vugt
If you could point me to the exact code that does the glyph rendering/caching I would be interested to read it... -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1583088

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-03 Thread Gerry Boland
I'm looking into this now. I took an api trace of some simple font rendering by Qt on Mir showing the problem, and executed it on my X11 session. It renders ok on X11. Reading through the apitrace, Qt seems to be doing the right thing. I suspect the mismatch we have between Mir creating a GLES

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-02 Thread Daniel van Vugt
I'm referring to the diagonal lines problem, like we see here and like is documented here: https://www.khronos.org/opengl/wiki/Common_Mistakes#Texture_upload_and_pixel_reads -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-02 Thread Daniel van Vugt
It could still be lack of glPixelStorei. In many cases the default unpack alignment will be right by accident, so in those cases the text will appear correct. It's possible that a different backend (X11 vs Mir) creates a slightly different GL state and so the bug only appears in some backends but

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-02 Thread Gerry Boland
@kgunn - yes I can reproduce it quite reliably too. No need to try the glyph cache workaround thing, I checked it and it had no impact. @duflu - Qt is rendering the text. Since Qt renders text ok in Unity7, there must be some GL configuration problem in QtMir/QtUbuntu causing this kind of issue.

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-02-02 Thread kevin gunn
@Gerry I was going to try your suggestion, stop unity8 && start unity8 QML_USE_GLYPHCACHE_WORKAROUND=1. but it seems simply starting and stopping unity8 is unhappy on zesty atm fwiw, my current setup I'm seeing this 100%, and i agree cache seems likely as first few windows are ok, but

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-01-10 Thread Daniel van Vugt
Without knowing what project is to blame or where the source code is, I think this actually looks like a glPixelStorei bug, or lack of glPixelStorei. If you don't call glPixelStorei before your glTexImage2D then the default unpack alignment is 4 bytes. And it's possible the font glyph cache code

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-01-08 Thread Daniel van Vugt
It's not Xmir. I experience this bug with the default Unity8 setup (just settings and web browser apps). -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu. https://bugs.launchpad.net/bugs/1583088 Title:

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-01-06 Thread dinamic
hm.. ok.. so not sure it's Xmir, now i gedit corrupted my fonts, after 20h of using only ubuntu system apps and qt5 apps i just run "ubuntu- app-launch gedit" and my fonts are corrupted now, i have to restart :D -- You received this bug notification because you are a member of Ubuntu Touch

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font / text / characters in Unity8

2017-01-06 Thread dinamic
just my observation, i only see character corruption when using Xmir (on desktop), i am now using unity8 for 20h and the fonts look ok, no corruption. -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to unity8 in Ubuntu.

[Touch-packages] [Bug 1583088] Re: Randomly corrupt font/text/characters in Unity8

2017-01-05 Thread Daniel van Vugt
Just updating the bug title so that people searching for keywords can find it (Launchpad only finds keywords separated by spaces) ** Summary changed: - Randomly corrupt characters in Unity8 + Randomly corrupt font/text/characters in Unity8 ** Summary changed: - Randomly corrupt