Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-23 Thread calmstorm

If it is reverse engineered then, how is it illegal and also how is not free?



Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-23 Thread calmstorm
That logic is sound to me. 


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread jason
"so he is saying that if you get into the situation do the lesser of two  
evils. but he also said that it is best not even to get involved in such  
things"


Precisely. I think that what I quoted from you right here sums up the  
situation well.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread calmstorm
Well my point was that it was more secure and less chance of said computer  
dying on you. but yeah if you don't agree that's fine. Just be careful. ;)


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread calmstorm
so he is saying that if you get into the situation do the lesser of two  
evils.


but he also said that it is best not even to get involved in such things  
meaning using nonfree software drmed or otherwise.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread cyberdevoper

Hi

This is tricky part.For example Frogatto game is actually an engine  
itself(Anura).So engine is Libre and if you use their engine you wrap and  
ship the game with the engine itself,but their license do provide you freedom  
to make separate license (may be proprietary)for images and audio files which  
is case in the Frogatto game.


I would recommend you to go to every dev framework and game engine website  
and join their communities as there are many developers that releases their  
games Libre together with its resources(CC licenses ,GPL licenses etc).


Now overall its hard to find them if you would just use search on github,many  
use personal sources and/or dev environment (which is usually Libre)is  
available to be installed and game to be run upon the dev environment  
install.


There are many games to play to,and once i finally create my own website i am  
gonna list them since LGDB don't really do the best job and its hard to get  
around.And most importantly ,collect the actual data and share just in case  
it get lost in the dark.


Regards


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread mcz

Sure, I was just saying it was unnecessary from a practical point of view.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-19 Thread calmstorm
Well, That was my advice, if you feel okay doing things that way, then fine,  
its your choice. ;)


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-16 Thread mcz
if we're still talking about using another Windows PC strictly for gaming, to  
me it's not only more complicated, it also uses more resources (VM), and I  
really don't see any benefit.


If the cam and mic are your concern, I'd rather tape some paper on the cam,  
and some tissue on the mic to dampen the sound.

You can even test the results.

But again, that's an extreme solution for someone who REALLY can't live  
without PC proprietary games (which isn't my case at all). It allows to give  
a minimum of personal information  (the games you play, the people you play  
with, your credit card andrelated data like name/adress, but not much beyond  
that if you treat it like a console.

That's assuming there's another PC would run a libre OS exclusively.

Of course it has a cost.
But if I had to do it, I'd do it that way.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-16 Thread stas . mihaylenko

Original source code is non-free.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread jason
"but tell me something what do you think about those people who defy  
copyright by uploading stuff (From countries where it is legal of course)  
that they do not own for others to download whether they are free or not."


Although he was talking about software I think RMS has a good story here  
about Freedom Two:

https://fsfe.org/freesoftware/transcripts/rms-fs-2006-03-09.en.html#freedom-two

Go look at the section that says: [Section: Freedom two] and read all the way  
through it.


Hopefully you can draw the connection with what he's saying to non-software  
things and then you'll have an answer to your question. :)


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread calmstorm
I think it would be better if you used a linux distro and install virtualbox  
and put a windows virtual machine in it. It is much safer due to the  
microphone and camera in your laptop.  which in trisquel can be disabled  
permanently.


ps, I am much the same as you in that sense, I came because of  
privacy/security problems in nonfree operating systems...


I have stopped using windows in a virtualbox of recent but anything is better  
than having your main os on your computer being windows for that reason and  
others...


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread calmstorm

That is bad. so copyright never ends is what your saying...

That would explain a lot. yeah... That is a nightmare.

but tell me something what do you think about those people who defy copyright  
by uploading stuff (From countries where it is legal of course) that they do  
not own for others to download whether they are free or not.


I am guessing you don't think that is the solution.

Regardless, this thing called copyright has become a huge anti-competition  
thing.


Attribution is the only true part of copyright that really made any sense but  
alas, it has become a virus and is so monolithic it is scary...


I know one thing now, I will not allow myself to support such a grotesque  
cause by using such an evil license.


nonetheless, I am not yet ready to go cold turkey full blown yet. I will in  
time though.






Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread calmstorm

Good for you, more power to ya, someday I hope to be closer to that.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread mcz

Really beautiful music :)

Personally I don't mind because I only (rarely) play old stuff.
So if it's safe enough, and cheap enough, I'm OK with it.
A ROM can always be modified to contain malware, so it's still a risk.
So andboxing is the only way to go.
Using old consoles is one way (or a BBB with emulators and ROMS),
using ROMs in a virtual machine is another, but not as safe.

That means I would refrain from using newer consoles or Windows games because
it's a lot of money that can be spent on better causes/things,
and also I'm lucky to not care so much for newer games (often the same old  
with better graphics).

Also it's a lot more intrusive hardware and software.

I don't defend copyright in every way, it's often abusive,
but I think it can be OK in a limited way, like a non-commercial use of some  
work

(https://en.wikipedia.org/wiki/Creative_Commons_license).
Of course, every situation is different.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread greatgnu
I used to play the nonfree ROMS with snes. I quit months ago. I will try to  
resist the urge of replaying those few games I love in the future. A man has  
to be firm, at least he has to try. An incoherent free software enthusiast is  
a weak enthusiast. I'm trying to get radical. :)


I think knowledge MUST be free (both in freedom and beer).
And I also sometimes can not clearly understand the dividing line between  
knowledge and art. But, as far as "art" is concerned my stance is rather  
weak.
I mean, I think copyright should be illegal. It's total nonsense and  
capitalistic bullshit. Yet, no ideology, no principle, no "place X here" in  
the world would make me lock my self out of something like this, just an  
example:

https://youtube.com/watch?v=l7MY_cdUL1E

So, in order to regain coherence, I keep repeating to myself: software is one  
thing, data is another one.


Here, a good read on copyright ->

https://www.gnu.org/philosophy/copyright-versus-community.html




Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread Adonay Felipe Nogueira
Reverse engineered software, for which the result of the effort is
free/libre is free/libre software, Nouveau started this way.

Also, the legality of it depends on jurisdiction.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread mcz

I do. I have a few old consoles I play with.
I don't worry about privacy with these.

On my libre PC, I try to avoid them, but still play two of these : OpenRA,  
and OpenXCom.


I think most recent consoles/games (say, past the Wii) bring not much new  
besides great graphics. There's probably some good stuff in there, but I'm  
just a casual layer.


I do use ROM emulators as well, though I have yet to try successfully on  
Trisquel. Old ROMs are sure compiled, but I doubt there's much space in there  
for privacy concerns.


Last but not least, let's say I REALLY have to play that game that only runs  
on Windose (highly unlikely), well I still have a non-free PC around, with  
zero personal data in there. So it acts like a console, in a way.


Personally I don't care that much about the ethics part on non-free data (at  
least the way it was stated above, like anything you do belongs to all) which  
sounds very communist (whereas free-software's political spectrum is much  
wider), I'm here because of basic privacy concerns I never was aware of until  
recently.
I can partly support free/libre culture, as long as it's not detrimental to  
the possibility of making money off of one's work. We don't live in an ideal  
Star trek-like world, we still have to make some money.

From there, there are much worse ways to earn a living.
But of course free data is awesome, long live the truly free data around the  
web that can give some chances to anyone with access to the www (which is  
more and more people, though many use this chance for stupid shit).


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-15 Thread stas . mihaylenko

NO! We SHOULD NOT use any non-free data.
Reverse engineered non-free software source code isn't free or even illegal.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread jason
"but I also hold to the belief, if you can play the game with free software,  
it shouldn't be a problem to use it."


When viewed only through the lens of "software should be free and it's unjust  
unjust when people try to use proprietary software to control."


"As long as it doesn't cause privacy or security issues."

When viewed only through the lens of "privacy and security are important  
issues."


But these are not only the only lens to view things through. There is also  
the lens of "Creative works (of all types: Software, books, etc.) are  
published for the benefit of -- and rightfully belong to -- everyone in the  
world and it's unjust for the people making those things to be taking them  
away from us." This is a different lens and a different argument from the  
usual one presented by the FSF. This is more about making the argument that  
we all have a shared culture and history and it belongs to everyone, not  
divvied up and locked away in copyright jail. Indeed, it used to be this way  
before copyright came along. After copyright, Big Media has become rich. Has  
the public actually gained anything from copyright? Especially if you  
consider perpetual copyright (even if it's "supposed" to expire on paper it  
never really does because it just keeps getting retroactively extended) my  
argument is no.


We can try to reverse that trend by not locking our own stuff in copyright  
jail by applying free licenses to them (and reversing the total monopoly that  
copyright normally grants), asking people that publish and share their own  
creative creative works to do the same, supporting those that do that, and  
telling others what you are doing.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread jason
"doesn't that mean if for example you buy a book that doesn't allow sharing  
or remixing you are supporting nonfree works?"

Yes it does.

"what makes video games with libre engines but unfree art any different?"
I've never said it was any different. All creative works everywhere should be  
free. It doesn't matter if it's a video game or a book.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread calmstorm

I respect your opinion and what you believe about a free license.

it is anti sharing anti human anti friend and anti social.

but I also hold to the belief, if you can play the game with free software,  
it


shouldn't be a problem to use it. As long as it doesn't cause privacy or

security issues. I am not sure how many people will agree with me here.

Though your stance is very much indeed, hard for most people to swallow  
outside


of the free software world. ;) Although, I am not ready to go that far yet...


ps, I read a bit from your blog, gotta agree, sharing is part of being a good

person. I will also add, nothing that happens in life is truly new that is  
being done. Everything is a variant of something no matter how small or how  
large... ;)






Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread Adonay Felipe Nogueira
Simple: Don't buy the book in the first place: because the license
notice *must* appear inside the first pages of the book, and if it isn't
there, then it's non-shareable. That's what I do: I don't buy the books
unless I'm sure that their license is a common one for shareable works,
not some self-made piece of vague "legaleze" headache, and not something
in the public domain either (unless it's clearly marked as CC0 1.0 in
the same place as license notice).

Also, there are lots of works that are at least shareable, but I do
agree that we lack movies mostly. But for everything else we have a
plethora of audio, text, images, and models (maps, characters, and
decorative-only objects).

About what makes using free/libre game engines with non-(free/libre)
non-functional data different than the worst variant: Since you're
talking about free/libre culture, I'll leave you to decide, as I can't
answer for the free/libre culture activists. Also, read the references I
made so far, because you seem to be missing what
"functional"/"practical" means for the free/libre software movement.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread Adonay Felipe Nogueira
The other references I made specify the minimum requirement for
non-functional data, try understanding them first.

Answering your question, and also making an addendum to my previous
message: When OpenMW get's listed in Free Software Directory ("FSD" for
now on, for short), it means that *at least* the source files of the
functional data and the licenses of these were reviewed and considered
free/libre (as for non-functional data, the FSD has a page inside it
listing the requirements, which are similar to those mentioned in the
references I made so far). So there is rarely an evaluation of how
ethical the project itself is in respect to how well they actually
protect society's essential freedoms (e.g.: Actor is listed in the FSD,
but the project doesn't care to make sure that the user of their
web-client receives software that correctly tells him about his
essential freedoms, however nothing stops someone else from obtaining
the complete and corresponding source files of Actor and fixing this
problem, at which point he can choose between contributing back or
making an entirely new project based on the fixes).

So, although OpenMW is used by average users mostly to run non-free
games, the understanding so far is that OpenMW is still free/libre
software, and being able to be built/compiled and used in free/libre
system distributions.

What free/libre software users do personally/particularly/privately is
for themselves for the taking. However free/libre software activists
will try to convince users not to
use/install/recommend/share/sell/teach-usage-of non-(free/libre)
software. Please note the change of terms, between "users" and "activists".


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread kopolee11
I truly respect that position. However, doesn't that mean if for example you  
buy a book that doesn't allow sharing or remixing you are supporting nonfree  
works? Even visiting most websites is supporting material that is copyrighted  
in an unfree way. The vast majority of the material published is of this  
sort. Should we reject all of that? And if not, what makes video games with  
libre engines but unfree art any different? 


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread kopolee11
But if I'm not misreading what you quoted, the FSF states: "We don't take the  
position that artistic or entertainment works must be free, but if you want  
to make one free, we recommend the Free Art License."  
http://www.gnu.org/licenses/licenses.html#OtherWorks


So doesn't that mean that the FSF would not be opposed to using OpenMW to  
play Marrowind using the nonfree artwork and data?


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread Adonay Felipe Nogueira
The minimum requirement for non-functional data is described at
[[http://www.gnu.org/philosophy/google-engineering-talk.html#copyright-art-vs-software]]
and also at [[http://www.gnu.org/licenses/licenses.html#OtherWorks]],
more precisely, the reasoning behind such requirement is better
explained at
[[http://www.gnu.org/philosophy/google-engineering-talk.html#freedom-2-moral-dilemma]]
and also at the section following the previous reference (section
8).

About OpenMW: When I started out as free/libre software activist, I also
thought out that things like OpenMW, Wine, QEMU, Mednafen, and so on
would be useful *only* for using already-existing non-free
software. However, they can also be used to develop other things. I
don't have concrete examples, but you *are indeed* right in the regards
that we mustn't lock ourselves into using these free/libre software in
order to use other non-free software or (as I'm a free/libre software
activist) to make use of non-shareable non-functional data.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread jason

"Do you play games with a libre engine but proprietary data?"

No.

"Any advice? What are some of the ethical pitfall?"

Creative works are published for the benefit of -- and rightfully belong to  
-- everyone in the world. In order to help make progress in the War On  
Sharing it is useful to counter the propaganda that people have heard all  
their lives that this is not so: https://jxself.org/will-it-ever-end.shtml


Anything less than a free license is claiming a monopoly on knowledge,  
information, etc. It is saying "I am better than you because I can still do  
things with this but you cannot do those same things." It is being  
anti-social. Anti-sharing. Anti-friend. Anti-human.


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-14 Thread kopolee11
I appreciate your detailed response. Particularly mentioning the Free Art  
License which I had never heard of. And also for describing in details how  
libre culture demands all of the source files material.


However, I am not sure what you mean by saying that free software activist  
demand that all non-functional data has to be "unlimitedly shareable  
(*non-commercial redistribution*)". While I agree that would be nice, I  
didn't know it was a requirement for free software. For example, OpenMW is  
listed under the Free Software Directory  
(http://directory.fsf.org/wiki/OpenMW). However, OpenMW can only be used with  
a video game that has nonfree artwork. Yes, theoretically it can be used to  
make new games, but that hasn't happened yet. Should OpenMW not be listed as  
free software by your definition? 


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-13 Thread Adonay Felipe Nogueira
And by "source files", for non-functional data, it means: if we are
talking about music, the source files are the audio project, or the
sheet. An audio is only its own source if it was a result of
improvisation (e.g.: a music improvisaiton session) or is easier to
reproduce by someone else or to get by other means (e.g.: phones' short
ring, whistles, sounds related to animals, short sound effects).


Re: [Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-13 Thread Adonay Felipe Nogueira
It all depends on which position you will take. Remember to
differentiate "free/libre software" movement from "free/libre culture"
movement.

After being a free/libre culture activist/enjoyer/supporter for two
years, I decided to go back to being a free/libre software
activist. However, my position is the same as the one from the Parabola
project's regarding free/libre culture support (if they didn't change
it, of course): That is, while I'm not a free/libre culture activist, I
do try to make *my own works* under free/libre culture, and this
involves using the Free Art License instead of CC BY-SA (both of these
are free/libre culture licenses, but only the first has legal measures
to guarantee that the end-user can request the source files, as defined
by the Definition of Free Cultural Works).

All you have to remember is: free/libre culture extends the requirements
from the free/libre software to non-functional data. Now, this *doesn't*
mean that the free/libre software movement has no requirement for
these. In fact, it does have: These must be at least unlimitedly
shareable (*non-commercial redistribution*) (e.g.: any variation of
Creative Commons licenses do that). One down-side of being a free/libre
software activist is that, at least if you are a project freedom
evaluator, you will sometimes find yourself puzzled when trying to
determine whether some data is functional or not (e.g.: character models
or maps can be functional or non-functional, it depends on their
content).

For free/libre culture activists, however, the above mess about
non-functional and functional data doesn't really matter, as they apply
the same requirements for both cases. However, applying this
generalization makes content even more scarce, because according to the
*current/stable* Definition of Free Cultural Works: the source files
must be provided, and must be provided in a format friendly to
free/libre software. (read the definition again in order to understand
this in more detail).


[Trisquel-users] Do you play games with a libre engine but proprietary data? Any advice? What are some of the ethical pitfall?

2017-02-13 Thread kopolee11
So I have been running free software GNU/Linux operating system for a few  
years now. And like some of you, one of the more disappointing things to give  
up were proprietary video games. It's one thing to give up a buggy,  
spyware-ridden operating system, another thing to give up fun and often times  
artistic video games that I had been playing since I was a child. But, like  
most of us, I just took that as something that was necessary in order to  
truly use my computer freely and securely. I have learned to love many of the  
extremely fun libre games that are available. Those talented game developers  
deserve a lot of kudos. (And support when possible)


That's why it was a little bit of a shock for me to find out that there are  
many cases where people have recreated video game engines, either from  
available source code (Like Doom or OpenJK which uses the source code release  
of Star Wars: Jedi Knight Outcast/Academy) or via reverse engineering (OpenMW  
for The Elder Scrolls III: Morrowind or GemRB for old Infinity Engine games  
like Baldur's Gate or Planescape: Torment). I never thought it would be  
possible to play games like Marrowind on GNU/Linux with libre software. (Just  
shows how out of touch I really am with the modern modding community)


I should take a moment to state that I do know there is a disagreement  
between those who just favor libre works, software and data, and those that  
are okay with non-free art, music, etc. (The latter camp is obviously where  
the FSF falls) Personally, while I prefer those works that are open to  
modification, there is too much culture that is non-libre that it is  
important not to lock yourself out completely. I would be happy to hear  
others thoughts.


To bring this to a technical question, for those of you that do play  
proprietary games with libre engines, how do you do it? I know you are  
supposed to copy the libre engine to the data files of the game. But isn't  
the very act of installing a proprietary game (like Morrowind for example)  
put your device at some jeopardy, because you are exposing it to non-free  
software? (Please correct me if that isn't how it goes, like I said this is  
all new to me)


I also would like to point out onpon's great essay on The Gaming Trap, which  
shows some of the pitfalls of just assuming a free engine means a free  
software game. https://onpon4.github.io/other/gaming-trap/ We should continue  
building that list if possible and try and make it clear which games can be  
played in software freedom, and which can't.


Finally, do you think it is justified to pay money for a proprietary game,  
like Planescape: Torment even if you can play it with free software. You are  
still rewarding the developer for making a proprietary game. Yes of course  
games like that are very old now and aren't making much money. But wouldn't  
that money be better spent paying for true libre games that could use our  
support? Or is the fact that we can play the game in software freedom give us  
the right to be able to enjoy the epic story that is Planescape: Torment?


Thanks for your patience reading though all this. I hope it wasn't too off  
topic. I look forward to hearing everyone's thoughts on this incredibly  
trivially topic! :)