On Mon, Sep 10, 2012 at 12:34 PM, Greg Nielsen
wrote:
> I will admit that the whole Blender project is cool, but Jerry has a point.
> All I wanted to know was how to get Pygame and TkInter to work together, and
> I got a solid answer about 12 hours ago. (Check out Eryksun's code, it's
> beyond coo
I will admit that the whole Blender project is cool, but Jerry has a point.
All I wanted to know was how to get Pygame and TkInter to work together,
and I got a solid answer about 12 hours ago. (Check out Eryksun's code,
it's beyond cool, past awsome, and close to sexy.) As such, I am
considering t
Hi Jerry,
On 10 September 2012 16:00, Jerry Hill wrote:
> On Mon, Sep 10, 2012 at 1:18 AM, Dwight Hutto wrote:
>> Please beieve me when I say use Blender, and it's Python API. It's a 3-D
>> app, and you can code python with it.
>>
>> The game engine will make it muche easier for you to do 'new a
On Mon, Sep 10, 2012 at 1:18 AM, Dwight Hutto wrote:
> Please beieve me when I say use Blender, and it's Python API. It's a 3-D
> app, and you can code python with it.
>
> The game engine will make it muche easier for you to do 'new age' gaming.
I don't understand how this relates to the question
Ok kids, settle down.
Quick question to Dwight; why Blender? Im not going for "new age" like
that. (Personally when you spend that much time making a game look nice,
the core mechinics suffer.) However, it does look rather shiny and
powerful. All I really need though are some GUI components to add
> Note to self, avoid http://www.hitwebdevelopment.com like the plague as
> the CEO has poor communication skills :)
>
> Mark Lawrence.
>
> Point out the poor communication skills then ...Mark. Don't just use
> useless propaganda.
>
--
Best Regards,
David Hutto
*CEO:* *http://www.hitwebdevelopment
;)
--
Best Regards,
David Hutto
*CEO:* *http://www.hitwebdevelopment.com*
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On Mon, Sep 10, 2012 at 3:08 AM, Mark Lawrence wrote:
> On 10/09/2012 06:18, Dwight Hutto wrote:
>
>> Please believe me when I say use Blender, and it's Python API. It's a 3-D
>> app, and you can code python with it.
>>
>> The game engine will make it muche easier for you to do 'new age' gaming.
>
On 10/09/2012 06:18, Dwight Hutto wrote:
Please beieve me when I say use Blender, and it's Python API. It's a 3-D
app, and you can code python with it.
The game engine will make it muche easier for you to do 'new age' gaming.
___
Tutor maillist - Tu
Please beieve me when I say use Blender, and it's Python API. It's a 3-D
app, and you can code python with it.
The game engine will make it muche easier for you to do 'new age' gaming.
--
Best Regards,
David Hutto
*CEO:* *http://www.hitwebdevelopment.com*
___
Eryksun,
That there is some classy code work. I actually found that same answer
and was about to try it when I saw your reply. It's going to take some time
to figure out everything you did there and how to apply it to my project,
but this is exactly what I needed. Thanks for the assist!
Greg
On Sun, Sep 9, 2012 at 5:58 PM, Greg Nielsen wrote:
> Hello Tutor,
>
> Quick question. Working on a new game and want to build in a GUI.
> TkInter seems to fit the bill except for one small item. Both Pygame and
> TkInter create windows. (Screen in Pygame, and the Root widget in TkInter)
> Is
On 09/09/12 22:58, Greg Nielsen wrote:
TkInter) Is there a way to combined these two so I can use all my Pygame
sprites and objects and any TkInter bars and buttons all in one screen?
This is a bit off the beaten track for the tutor list, although you may
get lucky.
But I'd recommend askin
Hello Tutor,
Quick question. Working on a new game and want to build in a GUI.
TkInter seems to fit the bill except for one small item. Both Pygame and
TkInter create windows. (Screen in Pygame, and the Root widget in TkInter)
Is there a way to combined these two so I can use all my Pygame sp
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