Whoops, the password is 'ascii'. :-)
Guess I could just take that off, couldn't I? On 9/29/06, Luke Paireepinart <[EMAIL PROTECTED]> wrote:
doug shawhan wrote:> I got a copy of Creating Adventure Games on Your Computer in the mail
> yesterday.>> Very fun! I set up a moodle class for the project. I
doug shawhan wrote:
> I got a copy of Creating Adventure Games on Your Computer in the mail
> yesterday.
>
> Very fun! I set up a moodle class for the project. It seems like a
> good way to do such a thing.
>
> http://crackrabbit.com/moodle/
>
> I realize that I am probably not anyone's idea of a
I got a copy of Creating Adventure Games on Your Computer in the mail yesterday.
Very fun! I set up a moodle class for the project. It seems like a good way to do such a thing.
http://crackrabbit.com/moodle/
I realize that I am probably not anyone's idea of a programming howto
writer, but hey!
R. Alan Monroe wrote:
>
I just ran into the following link; it's a tutorial on writing
adventure games (circa 1983):
http://www.atariarchives.org/adventure
Would anyone be interested in "porting" the examples over from BASIC to
Python? It might make a fun
>>> I just ran into the following link; it's a tutorial on writing
>>> adventure games (circa 1983):
>>>
>>>http://www.atariarchives.org/adventure
>>>
>>> Would anyone be interested in "porting" the examples over from BASIC to
>>> Python? It might make a fun project for us here on Tutor; a
> I came across the following and wondered if anyone had followed up on this
[old message follows:]
>> I just ran into the following link; it's a tutorial on writing
>> adventure games (circa 1983):
>>
>>http://www.atariarchives.org/adventure
>>
>> Would anyone be interested in "porting" t