Hi, I checked it out, that's quite confusing heh. I'd appreciate it if you
could show me a simple code for a UDP wsocket to Listen; and send data back
to the host it received from.
Thanks!
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Hello Brian,
Not tested. This echo back a received packet from a listening UDP socket
to the other end:
var
Buffer: array [0..1023] of char;
Len: integer;
Src: TSockAddrIn;
SrcLen: integer;
begin
SrcLen := SizeOf(Src);
Len := FUDPServer.ReceiveFrom(@Buffer, SizeOf(Buffer),
Thanks, that's really helpful! (only missed the pointer to the buffer in
that code)
it seems acknowledging every packet with udp before sending more turns out
much slower than tcp
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Hi,
I wrote a server with TWSocket that receive high speed
data and then push the data to connected clients. I
did some stress test recently and found that the
server will stop accepting client after it reach
something like 500-600 concurrent clients on Windows
XP and only about 180-200 on