Re: [twsocket] bug in TCustomWSocket? - 100% cpu; continues calls to OnDataAvailable while no data was received

2008-04-11 Thread Merijn Bosma
Merijn Bosma wrote:

Hello,

Yesterday evening we've found out that this problem still occurs, even 
with wsoNoReceiveLoop set.

The symptoms are the same:
- OnDataAvailable event is triggered continuously (close to 14000 times 
per second)
- ReceiveStr() is called every time, returning no data
- Error is always 0 in the events
- The event keeps being triggered until we shut down the application.

This is not a high speed stream, we sent only control data, so approx up 
to 100 bytes every few seconds.

I'm I doing something stupid or is there something else going wrong here?
If it's not me, is there any way for to determine whether this is a 
problem with ICS, or with the Windows call stack itself?

 Francois PIETTE wrote:
   
 One possible explanation were that anytime OnDataAvailable returns,
 just a few _new_ bytes are available in winsock buffer. Could be
 possible due to the background thread winsock creates internally
 with non-blocking sockets, though I'm not aware of how winsock works
 under the hood.
   
 
 When in this situation, we got a few hundred calls a second, for an
 unlimited time, where normally it's one every few seconds.
 I agree with you, it could be a possible cause, but very unlikely.
 
   
 Do you receive data each time you call ReceiveStr ? If yes, then probably 
 you have a fast network, and your application becomes CPU bound.
   
 
 That's the thing, I don't receive any data. At least not using ReceiveStr()
   
 btw: Since you don't use line mode, I strongly suggest you avoid ReceiveStr 
 and instead use Receive with a fixed buffer. Calling ReceiveStr will force 
 the runtime to create new string and copy data into it, and probably youthen 
 copy data elsewhere for processing. All this is very CPU intensive.

 The best way to design a high performance application is to use a fixed 
 buffer (which may be dynamically allocated but not each time you receive 
 data). And use the buffer as close as possible of the processing each time 
 you copy data, each time you consume CPU and memory for nothing.

 --
 [EMAIL PROTECTED]
 The author of the freeware multi-tier middleware MidWare
 The author of the freeware Internet Component Suite (ICS)
 http://www.overbyte.be

   
 

   

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Re: [twsocket] bug in TCustomWSocket? - 100% cpu; continues calls to OnDataAvailable while no data was received

2008-04-11 Thread Arno Garrels
Hi,

 - OnDataAvailable event is triggered continuously (close to 14000
 times per second)

Do you call the message pump from OnDataAvailable, directly or 
indirectly (i.e. Application.ProcessMessages, any Showmessage() or 
a VCL-dialog)? 

--
Arno Garrels [TeamICS]
http://www.overbyte.be/eng/overbyte/teamics.html



Merijn Bosma wrote:
 Merijn Bosma wrote:
 
 Hello,
 
 Yesterday evening we've found out that this problem still occurs, even
 with wsoNoReceiveLoop set.
 
 The symptoms are the same:
 - OnDataAvailable event is triggered continuously (close to 14000
 times per second)
 - ReceiveStr() is called every time, returning no data
 - Error is always 0 in the events
 - The event keeps being triggered until we shut down the application.
 
 This is not a high speed stream, we sent only control data, so approx
 up to 100 bytes every few seconds.
 
 I'm I doing something stupid or is there something else going wrong
 here? If it's not me, is there any way for to determine whether this
 is a problem with ICS, or with the Windows call stack itself?
 
 Francois PIETTE wrote:
 
 One possible explanation were that anytime OnDataAvailable
 returns, just a few _new_ bytes are available in winsock buffer.
 Could be possible due to the background thread winsock creates
 internally with non-blocking sockets, though I'm not aware of how
 winsock works under the hood.
 
 
 When in this situation, we got a few hundred calls a second, for an
 unlimited time, where normally it's one every few seconds.
 I agree with you, it could be a possible cause, but very unlikely.
 
 
 Do you receive data each time you call ReceiveStr ? If yes, then
 probably you have a fast network, and your application becomes CPU
 bound. 
 
 
 That's the thing, I don't receive any data. At least not using
 ReceiveStr() 
 
 btw: Since you don't use line mode, I strongly suggest you avoid
 ReceiveStr and instead use Receive with a fixed buffer. Calling
 ReceiveStr will force the runtime to create new string and copy
 data into it, and probably youthen copy data elsewhere for
 processing. All this is very CPU intensive. 
 
 The best way to design a high performance application is to use a
 fixed buffer (which may be dynamically allocated but not each time
 you receive data). And use the buffer as close as possible of the
 processing each time you copy data, each time you consume CPU and
 memory for nothing. 
 
 --
 [EMAIL PROTECTED]
 The author of the freeware multi-tier middleware MidWare
 The author of the freeware Internet Component Suite (ICS)
 http://www.overbyte.be
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Re: [twsocket] bug in TCustomWSocket? - 100% cpu; continues calls to OnDataAvailable while no data was received

2008-04-11 Thread Merijn Bosma
Arno Garrels wrote:
 Hi,

   
 - OnDataAvailable event is triggered continuously (close to 14000
 times per second)
 

 Do you call the message pump from OnDataAvailable, directly or 
 indirectly (i.e. Application.ProcessMessages, any Showmessage() or 
 a VCL-dialog)? 

   
I'm digging through code right now just to be sure.

In case I am, could that explain this behavior?
I'm not calling the message pump when I'm receiving no data, so 
shouldn't that break the loop if it was there?
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Re: [twsocket] bug in TCustomWSocket? - 100% cpu; continues calls to OnDataAvailable while no data was received

2008-04-11 Thread Arno Garrels
Merijn Bosma wrote:
 Arno Garrels wrote:
 Hi,
 
 
 - OnDataAvailable event is triggered continuously (close to 14000
 times per second)
 
 
 Do you call the message pump from OnDataAvailable, directly or
 indirectly (i.e. Application.ProcessMessages, any Showmessage() or
 a VCL-dialog)?
 
 
 I'm digging through code right now just to be sure.
 
 In case I am, could that explain this behavior?

I think so.

 I'm not calling the message pump when I'm receiving no data, so
 shouldn't that break the loop if it was there?

The event handler may be reentered, so don't call the message pump 
from there. If you want i.e. display a dialog you could post a
custom message and from its message handler pop up the dialog.

--
Arno Garrels [TeamICS]
http://www.overbyte.be/eng/overbyte/teamics.html





  
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