Thanks for the tips and information, is there any time that shows the
correct way of implementing this ?, and am always looking for better more
stable ways of sending and receiving data from sockets.
Thanks
-Original Message-
From: Simon Lewis
Sent: Saturday, December 06, 2014 11:18
Am looking for a quick dirty way to get users MS ping from main chat server to
client I seen a ping demo in src but seams over complex is there a easier way
to get users ping speed?
Thanks alot
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Try doing this
procedure FtpProgress(Sender: TObject; Count: Int64; var Abort: Boolean);
procedure TForm2.FormCreate(Sender: TObject);
var
FTP: TFtpClient;
begin
FTP.OnProgress64 := FtpProgress;
end;
procedure TForm2.FtpProgress(Sender: TObject; Count: Int64;
var Abort: Boolean);
begin
Any chance of giving me some good links to any tcp test I only every found a
indy one online but its that old the code no longer works.
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Hello All, Ok I got a problem with my code below it generates a userlist for
my chat system now the problem am having when it generates list and some one
is logging in or out while generating the list it will do fake names that
don't exist
function GetLobbyUsers(const aLobbyID: string):
I got a timer event that calls a socket loop of the connected people and sends
message to each client and if the client is not found it would close the person
connection to socket problem am having when there a lot of people online the
loop seams to bug out and give access error the code am
Am working on a multi draw feature and I noticed when sending the data that is
stored in a stringlist via socket it don't always draw the full image like its
missing data am sending the full string list via socket and drawing it in real
time but for some reason it don't send the full content so