Thanks Wilfred, but I need to send the next message only after I receive the
ok from server.
Wilfried Mestdagh wrote:
>Hello Larini,
>
>>I'm getting unstable times, from 70 ms to 3 seconds.
>
>
>This can happen. It is depending the traffic on the network. If very
>heavy on a large network it _c
Hello Larini,
> I'm getting unstable times, from 70 ms to 3 seconds.
This can happen. It is depending the traffic on the network. If very
heavy on a large network it _can_ take a while.
> while gWait do
> begin
> application.ProcessMessages;
> sleep(1);
> end;
This is not needed, you only waste
Hi, here is my simple app, one client and one server. The mission: send a
message from client to server and wait for replay.
I'm getting unstable times, from 70 ms to 3 seconds. My question is: this is
normal? What kind of client-server configuration I must have to get more
stable results (like 200