Salut Maxime,
On 19/12/16 08:20, Maxime Ripard wrote:
> On Sat, Dec 17, 2016 at 02:44:46PM +, André Przywara wrote:
>>> Instead, can you do something similar to tegra, which uses ARMv4t for
>>> SPL and ARMv7 for U-Boot proper?
>>
>> You will need two different (cross-)compilers, so just settin
On Sat, Dec 17, 2016 at 02:44:46PM +, André Przywara wrote:
> > Instead, can you do something similar to tegra, which uses ARMv4t for
> > SPL and ARMv7 for U-Boot proper?
>
> You will need two different (cross-)compilers, so just setting some
> compiler options will not help.
> Besides compili
On Fri, Dec 16, 2016 at 03:39:06PM +, Andre Przywara wrote:
> On 16/12/16 14:52, Maxime Ripard wrote:
> > On Mon, Dec 12, 2016 at 04:04:23PM +, Andre Przywara wrote:
> >> Hi,
> >>
> >> On 12/12/16 15:13, Maxime Ripard wrote:
> >>> On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wro
On 05/12/16 06:26, Simon Glass wrote:
> Hi Andre,
>
> On 4 December 2016 at 18:52, Andre Przywara wrote:
>> When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
>> use the more compact Thumb2 encoding, which only exists for AArch32
>> code. This makes the SPL rather big, up to a
Hi,
On 16/12/16 14:52, Maxime Ripard wrote:
> On Mon, Dec 12, 2016 at 04:04:23PM +, Andre Przywara wrote:
>> Hi,
>>
>> On 12/12/16 15:13, Maxime Ripard wrote:
>>> On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
Hi,
On 06/12/16 11:28, Maxime Ripard wrote:
> On
On Mon, Dec 12, 2016 at 04:04:23PM +, Andre Przywara wrote:
> Hi,
>
> On 12/12/16 15:13, Maxime Ripard wrote:
> > On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
> >> Hi,
> >>
> >> On 06/12/16 11:28, Maxime Ripard wrote:
> >>> On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Prz
Hi,
On 12/12/16 16:18, Chen-Yu Tsai wrote:
> On Tue, Dec 13, 2016 at 12:04 AM, Andre Przywara
> wrote:
>> Hi,
>>
>> On 12/12/16 15:13, Maxime Ripard wrote:
>>> On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
Hi,
On 06/12/16 11:28, Maxime Ripard wrote:
> On Mon,
On Tue, Dec 13, 2016 at 12:04 AM, Andre Przywara wrote:
> Hi,
>
> On 12/12/16 15:13, Maxime Ripard wrote:
>> On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
>>> Hi,
>>>
>>> On 06/12/16 11:28, Maxime Ripard wrote:
On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Przywara wrote:
Hi,
On 12/12/16 15:13, Maxime Ripard wrote:
> On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
>> Hi,
>>
>> On 06/12/16 11:28, Maxime Ripard wrote:
>>> On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Przywara wrote:
When compiling the SPL for the Allwinner A64 in AArch64 mode,
On Tue, Dec 06, 2016 at 12:22:59PM +, Andre Przywara wrote:
> Hi,
>
> On 06/12/16 11:28, Maxime Ripard wrote:
> > On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Przywara wrote:
> >> When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
> >> use the more compact Thumb2 encodin
Hi,
On 06/12/16 11:28, Maxime Ripard wrote:
> On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Przywara wrote:
>> When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
>> use the more compact Thumb2 encoding, which only exists for AArch32
>> code. This makes the SPL rather big, up
On Mon, Dec 05, 2016 at 01:52:30AM +, Andre Przywara wrote:
> When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
> use the more compact Thumb2 encoding, which only exists for AArch32
> code. This makes the SPL rather big, up to a point where any code
> additions or even a di
Hi Andre,
On 4 December 2016 at 18:52, Andre Przywara wrote:
> When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
> use the more compact Thumb2 encoding, which only exists for AArch32
> code. This makes the SPL rather big, up to a point where any code
> additions or even a dif
When compiling the SPL for the Allwinner A64 in AArch64 mode, we can't
use the more compact Thumb2 encoding, which only exists for AArch32
code. This makes the SPL rather big, up to a point where any code
additions or even a different compiler may easily exceed the 32KB limit
that the Allwinner BRO
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