Hi Anatolij,
On Mon, Jun 29, 2020 at 4:31 AM Anatolij Gustschin wrote:
> I've tested on mx6ul-14x14-evk, with current U-Boot master I do not
> see this problem any more.
Excellent! I saw Ye Li's patches that fixed the problem.
Thanks
Hi Fabio,
On Mon, 24 Feb 2020 09:38:04 -0300
Fabio Estevam feste...@gmail.com wrote:
> Hi Anatolij,
>
> On Wed, Feb 5, 2020 at 2:45 PM Fabio Estevam wrote:
> >
> > Hi Anatolij,
> >
> > On Wed, Feb 5, 2020 at 2:00 PM Anatolij Gustschin wrote:
> >
> > > I tried to extend the BMP code to fix
Hi Fabio,
On Mon, 24 Feb 2020 09:38:04 -0300
Fabio Estevam feste...@gmail.com wrote:
> Hi Anatolij,
>
> On Wed, Feb 5, 2020 at 2:45 PM Fabio Estevam wrote:
> >
> > Hi Anatolij,
> >
> > On Wed, Feb 5, 2020 at 2:00 PM Anatolij Gustschin wrote:
> >
> > > I tried to extend the BMP code to fix
Hi Anatolij,
On Wed, Feb 5, 2020 at 2:45 PM Fabio Estevam wrote:
>
> Hi Anatolij,
>
> On Wed, Feb 5, 2020 at 2:00 PM Anatolij Gustschin wrote:
>
> > I tried to extend the BMP code to fix this, but my testing with
> > sandbox SDL end of last week has shown incorrect colors in 24bpp
> > mode, and
Hi Anatolij,
On Wed, Feb 5, 2020 at 2:00 PM Anatolij Gustschin wrote:
> I tried to extend the BMP code to fix this, but my testing with
> sandbox SDL end of last week has shown incorrect colors in 24bpp
> mode, and I didn't find the reason for it. I do not see what is
> wrong in the code, maybe
Hi Fabio,
On Mon, 3 Feb 2020 12:15:09 -0300
Fabio Estevam feste...@gmail.com wrote:
> Hi Anatolij,
>
> On Sat, Jan 25, 2020 at 3:36 PM Anatolij Gustschin wrote:
>
> > Before DM_VIDEO conversion cfb_console driver was used and
> > it supports such rendering. I'm working on a fix for this.
> >
Hi Anatolij,
On Sat, Jan 25, 2020 at 3:36 PM Anatolij Gustschin wrote:
> Before DM_VIDEO conversion cfb_console driver was used and
> it supports such rendering. I'm working on a fix for this.
> Thanks for testing!
Have you been able to fix this?
Thanks
Hi Anatolij,
On Sat, Jan 25, 2020 at 3:36 PM Anatolij Gustschin wrote:
> Now I see that bitmap rendering code for video-uclass driver
> doesn't support displaying 8bpp bitmaps on 24bpp frame buffer.
>
> Before DM_VIDEO conversion cfb_console driver was used and
> it supports such rendering. I'm
Hi Fabio,
On Fri, 24 Jan 2020 16:26:26 -0300
Fabio Estevam feste...@gmail.com wrote:
> > Do you have 'bits-per-pixel' property in your display node in DT?
> > Is suitable CONFIG_VIDEO_BPPxx option enabled in your board_defconfig ?
>
> Yes, I have it, but it has the wrong value. It should be
Hi Oleksandr,
On Thu, Jan 23, 2020 at 12:46 PM Oleksandr Suvorov wrote:
> We had a similar issue when mxsfb driver tried to use 18-bit elcdif
> bus in 24-bit mode.
Is there a patch to fix this problem?
Does U-Boot logo appear correctly in colibri_imx7 and colibri_imx6ull?
Thanks
Hi Anatolij,
On Thu, Jan 23, 2020 at 11:36 AM Anatolij Gustschin wrote:
> Do you have 'bits-per-pixel' property in your display node in DT?
> Is suitable CONFIG_VIDEO_BPPxx option enabled in your board_defconfig ?
Yes, I have it, but it has the wrong value. It should be 24bpp instead of 16bpp.
Hi Fabio,
On Thu, Jan 23, 2020 at 3:19 PM Fabio Estevam wrote:
>
> Hi,
>
> We are converting imx7d-sdb and imx6sx-sdb boards to DM_VIDEO, but we
> are seeing the Freescale logo with incorrect colors (white area is
> being shown blue, for example).
>
We had a similar issue when mxsfb driver tried
Hi Fabio,
On Thu, 23 Jan 2020 10:19:08 -0300
Fabio Estevam feste...@gmail.com wrote:
...
> We are converting imx7d-sdb and imx6sx-sdb boards to DM_VIDEO, but we
> are seeing the Freescale logo with incorrect colors (white area is
> being shown blue, for example).
>
> imx6ul-evk has already been
Hi,
We are converting imx7d-sdb and imx6sx-sdb boards to DM_VIDEO, but we
are seeing the Freescale logo with incorrect colors (white area is
being shown blue, for example).
imx6ul-evk has already been converted to DM_VIDEO and also show the
incorrect colors.
We haven't started to investigate
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