Foundation Building
* Do you have any specific tasks regarding the ArtworkTeam
that you would like accomplished for Edgy?
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--- QUOTE ---
Using the launchpad team voting system would be great. For disputes art
team leaders would moderate the issue and if no agreement can be reached
the Edgy Artist-in-Chief.
--- END QUOTE ---
https://launchpad.net/people/ubuntu-art/
There is your starting point for those of you out
On Thu, 2006-25-05 at 14:38 -0400, Viper550 wrote:
We all know that the first theme cycle of Ubuntu is over. Dapper
and
the Human Level is done with, so we need a new color scheme.
One doesn't start with the finishing brush strokes until
they have sketched.
Structure. Ideas. Execution.
Mich posted this interesting thought. I think it is worth discussing
to see where everyone thinks Dapper is shy.
Shortlist
* Beautiful art all round, but perhaps inconsistent? GDM splash
compared to Wallpaper? -- TJS
* Love the rounded windows. Love the new colors. --TJS
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On Thu, 2006-25-05 at 23:57 -0400, Jean Pierre Rupp wrote:
It seems Dapper still comes with the ugly Human icons by default instead
of the much more streamlined Tangerine set.
I am running Human here for Dapper and they are beautiful.
I hope it stays the way it is.
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We need a contact list.
The wiki is horribly out of date for active members.
What I need?
Send me your name and an active contact email address
so everyone can contact you. Also send me your areas
of interest. If you are currently working on Dapper
art that is packaged, etc., please include
When is the next team meeting? as Nothing appears listed
at the fridge.
http://wiki.ubuntu.com/ArtworkTeam/TodoList
http://wiki.ubuntu.com/ArtworkTeam/Meetings/Agenda
http://wiki.ubuntu.com/ArtworkTeam/Meetings
My schedule is ugly as hell, but I am quite certain
the we should be able to at
Ok the cleaned up Wiki page has hit mark one.
It has a slot for each image to place ArtTeam comments,
so please contribute if you are on the art team. I
relocated the comments that were applicable from the
submissions page. Hopefully this will assist the
vital ArtTeam members in making their
--- Ken Said ---
The problems I see with this whole thing is this:
A pic, when rendered from vector with a decent editor, anti-aliases
differently at different sizes. Every time the thing is scaled you
loose quality (unless you are just really, really lucky). So, making
bigger pics is easy
On Wed, 2006-17-05 at 15:52 +0200, Kenneth Wimer wrote:
I did that, several times on several pics...check the pics I posted
online...they all work fine (note that I did not adjust the colormap
to fit the code yet)
If you read my original post, I stated that this does not apply to
16 color
Updated the wiki to show formal offerings now.
https://wiki.ubuntu.com/Usplash/DapperPropositions
Try to adhere to the submissions guidelines so that I can
use my newly written batch script to file things appropriately
into a table. Thanks.
At some point in the near future I will try to setup
On Mon, 2006-15-05 at 23:55 +0100, Mark Shuttleworth wrote:
The logo does not have to be perfect, it just has to look *great*
given the medium.
Seems to me that the medium dictates that we must keep the palette
simple considering the color range. An extremely dense palette also
permits the
This might seem out of place, but I really would appreciate some
direction on where the current leadership is going with the art.
One centralized Wiki page for Dapper would be wonderful. It might
already exist, but it certainly isn't the easiest thing to find.
What I am hoping for is
FYI, if you don't already know this, start with a 640x480 image and
scale it down to 640x400. That should get you the correct aspect
ratio.
Hehe, I had this discussion already with someone else :-)
You only loose information when doing it as you suggest. The correct
way is to
This is a great discussion. I'm always interested in other's
approaches...
--- Ken Wimer said: ---
1) Create a basic 640x480 pic with the correct branding, etc. as vector.
2) scale that down to 640x400
3) add extra highlights, glow and shadows as appropriate
4) save a pic as 24bit png
5) change
On Wed, 2006-17-05 at 02:44 +0200, Étienne Bersac wrote:
I followed youre step to manually implement Gimp palette drag'n'drop ;)
[attached], That may have set up the right palette, but that didn't make
my splash viewable ! I wonder why do is see nothing at the screen.
Yep. Like I said.
OK: ubuntu-logo-light.640x400.png (640x400, 4-bit colormap,
non-interlaced, 98.5 %).
OK: usplash-artwork.png (640x400, 4-bit colormap, non-interlaced,
98.5%).
That is the output I just tested on a couple of pngs that are
failing in good old pngtobogl conversion. Looks to me that
four bits is a
Ok... for those of you frantically trying to make the
best Ubuntu optimized usplash with Gimp, you will need
to use imagemagick's convert function to avoid
the pgn being stuck with an extra transparency color
index.
Save your palette optimized image into a bmp format.
Use imagemagick's convert
I took some initiative and thumbnailed all of the work
at the usplash proposal portion of the Wiki.
You can find it here:
http://wiki.ubuntu.com/Usplash/DapperPropositions
Hopefully we can arrange a like Wiki page for wallpapers,
splashes, etc.
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What are the offical desktop wallpaper and splash for Dapper?
Where do we vote?
How does one submit?
Sorry if this is a repeat... haven't gotten word back yet.
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