Thanks to Mark Harmstone for doing the dsound work. Obviously many
commits went into this work, so I'm adding a Fixed By SHA1 that points
to where the work was largely finished.
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(In reply to Deve from comment #423)
@Stefan
Crackling sounds occurs in every game which I played under Wine. Of course
not always. For example: Sims 3, Luxor 1, 2, 3, 4, Croc 2, Fifa 12,
Bejeweled 2. I noticed that actually sounds are still playing, but much
faster than they should.
lspci
Created attachment 48661
mmdevapi: More accurately track device position
Hi folks,
I have a significant patch to the ALSA driver which I hope will improve
audio playback for PulseAudio users, especially users with audio that
stops playing or is choppy. Before I push this for inclusion in Wine, I
n...@look.ca, please open a new bug and attach a log there with the
debug channels mentioned at http://wiki.winehq.org/Sound.
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https://bugs.launchpad.net/bugs/344588
Title:
Wine
Maarten, you have to understand that your reputation with the project is
not very good right now. You didn't do anything to improve it by sending
huge patches during code freeze and submitting a git-pull request when
you know that isn't how Wine code submission works. No one is interested
in
There shouldn't be any need to set up Wine to use multi-channel audio.
Except in the case of dsound, if an application supports it and your
ALSA configuration is set up correctly, it should just work. I had the
best results when using PulseAudio, as PA deals with most of the ALSA
configuration for
ALSA multi-channel support is implemented as of Wine 1.5.11
(d402231e3f148a30ceca15c1223a765f5a388379). The OSS and CoreAudio
drivers both support multi-channel, but don't try to map the channels
correctly.
DSound nearly works, but needs some cleanup with regard to mixing
streams with different
(In reply to comment #351)
the Wine leadership seems to think that denying the prevalence of
Pulseaudio is the best solution.
Nope. This stuff is hard and requires careful development and testing to
create as few regressions as possible. We really wanted the
ALSA-PulseAudio path to work, and we
(In reply to comment #324)
As far as I know Andrew Eikum had recently finished dsound re-implementation
over mmdevapi. So looks like it's time to request for status update on this
bug. Stefan, Andrew, what are the plans for the future regarding Wine
interactions with PulseAudio? Would
Vladimir: Did you upgrade alsa-plugins? I think the package is called
libasound2-plugins in Ubuntu.
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https://bugs.launchpad.net/bugs/371897
Title:
Occasional sound drops in Wine via
Vladimir: That seems wrong, I think the packager screwed up. Tag v1.0.24
has the Unknown field line occur on line pcm_pulse.c:1019[1]. However,
v1.0.24~3 has it on line pcm_pulse.c:1008[2]. So it appears someone
packaged v1.0.24~3 as if it were 1.0.24. Where did you find the package?
[1]
This Bugzilla cross-integration thing really confuses me (Comments to
Wine bugzilla appear here _first_???), so I'm just going to post replies
here since I understand how that works.
Still waiting for the day at which those damn political
discussions stop and all refocus on making things
work
** Attachment added: Program to demonstrate inaccuracy in X11 keyboard layouts
http://launchpadlibrarian.net/30915569/x11_bug.c
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X keyboard layouts claim nonexistent key
https://bugs.launchpad.net/bugs/420197
You received this bug notification because you are a member of Ubuntu
Bugs, which
Public bug reported:
Binary package hint: xkeyboard-config
All of the en_US keyboard layouts provided by Ubuntu incorrectly claim
that the less than, greater than key exists when it is not actually
present on most en_US keyboards. My keyboard, for example, is detected
as a 105-key generic
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