It seems that knetwalk not only checks that all computers are connected to the server but also that all wires are too connected, so every square on the board is connected.
I observed this behaviour in Gutsy if I left some wires to connect. For the moment I had not encountered a game with more than one solution involving all squares to confirm my theory, and I don't know enough programming to look at the source code. -- knetwalk uses incorrect win conditions https://bugs.launchpad.net/bugs/161094 You received this bug notification because you are a member of Ubuntu Bugs, which is the bug contact for Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs