It seems that knetwalk not only checks that all computers are connected
to the server but also that all wires are too connected, so every square
on the board is connected.

I observed this behaviour in Gutsy if I left some wires to connect. For
the moment I had not encountered a game with more than one solution
involving all squares to confirm my theory, and I don't know enough
programming to look at the source code.

-- 
knetwalk uses incorrect win conditions
https://bugs.launchpad.net/bugs/161094
You received this bug notification because you are a member of Ubuntu
Bugs, which is the bug contact for Ubuntu.

-- 
ubuntu-bugs mailing list
ubuntu-bugs@lists.ubuntu.com
https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs

Reply via email to