FYI, I am going to upstream the workaround mentioned in #7.
@vanvugt, regarding the pitch, can you point me to the place where this
is determined so I can figure out a way to get around it?
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubun
Hi Daniel,
Regarding #1, I instrumented our DRM driver and compared the debug
output between Xorg and Wayland login screen, since the same symptom
occurs there.
For Xorg (on Ubuntu 16.04), by the time the login screen shows up, I
only see one request for a FB.
For Wayland (on Ubuntu 17.10), when
Hi Daniel,
Regarding #2, I'd like to know how the pitch is derived so I can
compensate for it by not exposing modes that can take us outside of the
memory limits. Since ours is a virtual device, a "mode" is like a
surface.
Can you point me to the code where this pitch is determined?
--
You rec
Public bug reported:
I'm fixing an issue with drm/vmwgfx on 17.10 Wayland desktop, and I'd
like to chat with someone about how Ubuntu Wayland works.
Specifically, when a VM is configured to have 4MB of GPU memory, we have
trouble setting modes above 1024x768@32bpp even though there's
technically
Public bug reported:
Hi,
Can we get Mesa patch (ca531aeeb120cdd) reported here ported to 16.10?
https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/1657296
I verified that on 16.10, Mesa-12.0.6, the provoking vertex fix is not
there.
thanks
** Affects: mesa (Ubuntu)
Importance: Undecided
Sorry, the title should've been "one commit" rather than "two commits"
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1693021
Title:
Need two commits cherry-picked from Mesa main into 16.10
To manag
Hi, has anyone tried this on 16.04 with the software rasterizer
(swrast_dri.so)?
I'm seeing the same crash with with four 2560x1600 displays on Compiz
0.9.12.2.
The crash happens in libopengl.so when it tries to deference "priv"
const GLTexture::Matrix &
GLTexture::matrix () const
{
Public bug reported:
Hi,
On Ubuntu 16.04, VMWare customers are running into a couple of issues:
1. Any app that uses glGenMipmap command will not work properly or crash
(https://communities.vmware.com/thread/537924)
2. vmwgfx_dri.so is sending provoking vertex command when it is not sup
This also fixes a defect we are seeing in a VMWare guest with Ubuntu
16.10. The issue was wallpaper does not get resized when changing to a
higher desktop resolution, leaving a black border around the wallpaper,
and corruption occurs when when dragging a window over that black
border.
--
You rec
This sounds like it's related to
https://bugs.launchpad.net/ubuntu/wily/+source/linux/+bug/1548587
that had a fix yesterday.
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1550090
Title:
linux-image
Hi, can I request this patch to be backported to 14.04 here or should I
file another bug for it?
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1491555
Title:
Unity unnecessarily goes to low graphics
Ah, you're right.
--
You received this bug notification because you are a member of Ubuntu
Bugs, which is subscribed to Ubuntu.
https://bugs.launchpad.net/bugs/1491913
Title:
Force high gfx mode with UNITY_LOW_GFX_MODE == 0
To manage notifications about this bug go to:
https://bugs.launchpad.
Thanks! Verified on trusty-proposed. This fix works for me. However,
I've noticed that on 14.04, Unity seems to start in low graphics mode
again.
This fix has been released, right?
https://bugs.launchpad.net/unity/+bug/1491555
Maybe there's something wrong with my configuration. I'll poke ar
13 matches
Mail list logo