[Bug 1497105] Re: Clients can't get high frequency input in Unity8

2017-03-27 Thread Daniel van Vugt
** Changed in: canonical-devices-system-image Status: In Progress => Fix Released -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1497105 Title: Clients can't get high frequency input in

[Bug 1497105] Re: Clients can't get high frequency input in Unity8

2017-03-13 Thread MichaƂ Sawicz
** No longer affects: qtmir -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1497105 Title: Clients can't get high frequency input in Unity8 To manage notifications about this bug go to:

[Bug 1497105] Re: Clients can't get high frequency input in Unity8

2017-01-15 Thread Launchpad Bug Tracker
This bug was fixed in the package unity8 - 8.15+17.04.20170110.4-0ubuntu1 --- unity8 (8.15+17.04.20170110.4-0ubuntu1) zesty; urgency=medium [ Albert Astals Cid ] * Give focus to one of the buttons of the dialog * tst_WindowResizeArea: Use default values for mouseFlick speed and

[Bug 1497105] Re: Clients can't get high frequency input in Unity8

2017-01-08 Thread Daniel van Vugt
** Summary changed: - Clients can't get high resolution input in Unity8 + Clients can't get high frequency input in Unity8 ** Description changed: - Clients can't get high resolution input in Unity8. + Clients can't get high frequency input in Unity8. Using native (non-nested) Mir servers,