ESD backend compatibility is deprecated; movement should be made toward
migrating to the PA backend.
** Changed in: ia32-libs (Ubuntu)
Status: Incomplete => Won't Fix
--
ia32-libs missing SDL with ESD backend for PulseAudio; And many other libraries
too as it seems like.
https://bugs.lau
Another update:
It looks like I was wrong, regarding Epiphany and the sound with the PA backend.
In the past I had stuttering sound in Epiphany while using the PA backend.
Without being even aware of that, it disappeared thanks to a workaround
suggested in some forum topic;
It might be this:
http
A few updates:
* In the past, it looked like the ESD backend of SDL worked better than
the PulseAudio backend in a few cases, like in the Epiphany game. Now
the PA backend seems to work fine with that game.
* Using the ESD backend, there have been a few times when I've just heard loud
"pink nois
If you're talking about libsdl1.2debian-esd and its dependencies, then
it seems like its dependencies (libaudiofile0, libc6 , libdirectfb and
libesd-alsa0) are already provided by ia32-libs and libc6-i386. Well,
excluding the documentation and other kinds of stuff like that, of
course.
If you're t
please name the list of all package names (including dependencies,
without architecture independent packages, without packages already
included in ia32-libs).
** Changed in: ia32-libs (Ubuntu)
Status: New => Incomplete
** Changed in: ia32-libs (Ubuntu)
Importance: Undecided => Wishlist
A TEMPORARY WORKAROUND FOR GETTING 32-BIT SDL TO USE ESD:
Before using that, I should probably give two warnings:
1. THE ALTERNATIVE SDL LIBRARY GETS EXTRACTED MANUALLY TO /usr/lib32. You won't
find it using dpkg or Synaptic.
2. On an update to ia32-libs (like a one made today), it'll probably ge