[Bug 368127] Re: ToME Crashes Randomly

2014-05-16 Thread LocutusOfBorg
fixed in utopic ** Changed in: tome (Ubuntu) Status: Confirmed = Fix Released -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/368127 Title: ToME Crashes Randomly To manage notifications

[Bug 368127] Re: ToME Crashes Randomly

2010-08-01 Thread Daniel Kessler
I found that the bug happens to be fixed in the latest bug-fix release from the present maintainer of the 2.3.x branch of ToME. His latest source can be found here: http://gitorious.org/tome2/tome2 and the policy for these maintainance releases is explained here:

[Bug 368127] Re: ToME Crashes Randomly

2010-07-24 Thread Daniel Kessler
I applied the above patch to a fresh source found here: http://www.t-o-m-e.net/download.php?tome_current=0 It worked like a charm! I just needed to edit a makefile to point to the adequate X11 directories. So thanks a lot for this patch, and I hope it does get rolled in for the benefit of

[Bug 368127] Re: ToME Crashes Randomly

2010-07-24 Thread Brian Murray
** Tags added: patch -- ToME Crashes Randomly https://bugs.launchpad.net/bugs/368127 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com

[Bug 368127] Re: ToME Crashes Randomly

2010-07-23 Thread Steven Black
It looks like wiki.t-o-m-e.net is currently off-line. Worst case this patch should be easy to recreate. There's a buffer overflow in the save-game logic. Since it only happened saving the game, and most folks save the game before they quit, folks never noticed the buffer overflow... until

[Bug 368127] Re: ToME Crashes Randomly

2010-07-23 Thread Steven Black
Okay. I'm not sure how similar this is to the original patch, but the following three line patch takes care of the issue. There may be some other consequence of this. I didn't increase the buffer so it is getting truncated, but I don't see it. I'm just using strncpy instead of strcpy to make

[Bug 368127] Re: ToME Crashes Randomly

2010-07-22 Thread Daniel Kessler
I've run into the exact same bug, with Tome-2.3.5, as distributed in Ubuntu Lucid. Now a very bad thing is that the workaround proposed by Steven Black on 2009-08-04 is not possible anymore, because the link on his post is no longer valid... Does this patch still exist anywhere else? Ideally it

[Bug 368127] Re: ToME Crashes Randomly

2009-12-14 Thread peridot
** Changed in: tome (Ubuntu) Status: New = Confirmed -- ToME Crashes Randomly https://bugs.launchpad.net/bugs/368127 You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com

[Bug 368127] Re: ToME Crashes Randomly

2009-08-05 Thread Adam Portier
I think you may have nailed the problem exactly. I turn on the save after x turns feature because I am paranoid. Perhaps the crashing wasn't as random as I thought, but was occurring after I had played a little and tried to save. I was assuming that the save file that was produced was corrupt

[Bug 368127] Re: ToME Crashes Randomly

2009-08-04 Thread Steven Black
I ran across this bug report when I was experiencing a very similar problem -- one which I think Adam may be experiencing. Adam, is it really crashing randomly, or does it reliably crash when you try to save the game? When it crashed via saving the game, it will likely leave a save-file around

[Bug 368127] Re: ToME Crashes Randomly

2009-04-27 Thread Adam Portier
** Description changed: Binary package hint: tome When playing Troubles of Middle Earth in both console and graphical mode, I experience random crashes. The console displays many lines of - output about errors against SDL shared-object libraries. I am trying to + output about errors