It is fairly clear that per-unit autoattack was deliberately removed upstream
(it's not just 'stopped working'), although the reasons for this have been lost
in the mists of time.
The only autoattack feature available in current versions is the 'autoattack'
server option, which affects all units
** Bug watch added: gna.org #group
http://gna.org/bugs/?group
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Freeciv auto-attack option does not work
https://bugs.launchpad.net/bugs/398719
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On Mon, 30 Nov 2009 14:59:22 -
Ramon Casha wrote:
> No I'm not sure. I may have been running an older version under 9.04.
> Military units inside cities had the ability to auto-attack (by
> pressing A). The source code of some of the clients still refers to
> it (eg client /gui-xaw/menu.c - s
No I'm not sure. I may have been running an older version under 9.04.
Military units inside cities had the ability to auto-attack (by pressing
A). The source code of some of the clients still refers to it (eg client
/gui-xaw/menu.c - search for MENU_ORDER_AUTO_ATTACK).
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Freeciv auto-attack opti
On Mon, 30 Nov 2009 07:00:16 -
Ramon Casha wrote:
> Thanks. I consider this a partial workaround, but not a solution. The
> server auto-attack option does not allow the player to choose which
> units should attack, like the previous auto-attack option did.
>
Ah, I see. I've had a look in up
Thanks. I consider this a partial workaround, but not a solution. The
server auto-attack option does not allow the player to choose which
units should attack, like the previous auto-attack option did.
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Freeciv auto-attack option does not work
https://bugs.launchpad.net/bugs/398719
You received
While freeciv won't autoattack by default in 2.1.10, I have confirmed that if
you run '/set autoattack 1' in the chat window it'll enable autoattack on the
server.
This can also be done by selecting the tick box at Games -> Server Options ->
Military -> Turn on/off autoattack.
Does this fix the