** Changed in: unity (Ubuntu)
Status: Triaged = Fix Released
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Title:
Global menu doesn't work well with more than one screen
To manage
I'd like to add my voice to asking for better support for FFM. It's
/the/ usability reason for my choosing to work on Linux, and is getting
to be /the/ reason for not using Unity (I have technical reasons for
working on Linux, too, but they don't count much in a usability
context).
I'd be happy
** Tags added: reviewedbydesign
** Tags removed: udt
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Title:
Global menu doesn't work well with more than one screen
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** Changed in: unity-2d
Status: Fix Committed = Fix Released
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Title:
Global menu doesn't work well with more than one screen
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** Branch linked: lp:ubuntu/unity-2d
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Title:
Global menu doesn't work well with more than one screen
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** Changed in: unity-2d
Status: In Progress = Fix Committed
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Title:
Global menu doesn't work well with more than one screen
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Walter, notification bubbles are completely separate code. You're seeing
bug 331369.
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Title:
Global menu doesn't work well with more than one
Yes, you are right. But it just started happening to me when I upgraded
to Natty, so I thought it was Unity related.
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Title:
Global menu doesn't
I've been working with 11.04 Unity and a dual monitor setup and I think
that the current solution is OK except for one problem.
The Unity bar in the second monitor has , apart from the appindicators,
also the clock and the menu to log out, etc. I think that the log out
menu should be only in the
** Also affects: unity-2d
Importance: Undecided
Status: New
** Changed in: unity-2d
Status: New = Confirmed
** Changed in: unity-2d
Assignee: (unassigned) = Olivier Tilloy (osomon)
** Changed in: unity-2d
Importance: Undecided = High
** Changed in: unity-2d
Summary from Neil of the current implementation in Unity:
- Every monitor has a panel
- Only primary monitor has the Ubuntu button, the rest just have the
menubar + indicators.
- *The monitor with the active window* has a visible
menubar/appname/etc, other monitors do not show their menubar
-
** Branch linked: lp:~osomon/unity-2d/one-panel-per-screen
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Title:
Global menu doesn't work well with more than one screen
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** Changed in: unity-2d
Status: Confirmed = In Progress
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Title:
Global menu doesn't work well with more than one screen
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** Changed in: unity
Status: Triaged = Fix Released
** Changed in: unity
Milestone: None = 3.8
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Title:
Global menu doesn't work well
** Changed in: unity
Status: Confirmed = Triaged
** Changed in: unity (Ubuntu)
Status: Confirmed = Triaged
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Title:
Global menu
** Changed in: unity (Ubuntu)
Status: Incomplete = Confirmed
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Title:
Global menu doesn't work well with more than one screen
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Kazade, Uli Tillich, whalogreg, and Nicholas Christian Langkjær Ipsen:
This bug report is about menu behavior on more than one screen. It is
not about large screens, small screens, maximized windows, unmaximized
windows, or anything else; please report any other bugs separately.
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It doesn't make sense to me, if Unity were to use a global menu, and (in
theory for this discussion) to disable it for larger screens, but then imply
it to maximized screens. It would seem inconsistent and unprofessionally
designed to me personally, if I were just coming to a new OS (and would
@walogreg:
Maximized windows merge with the top panel, so using global menu with them you
have all your menus where you would expect them. (Except if it is on a second
monitor, but that was discussed above and will hopefully be fixed)
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Sorry, what I meant by that was...
Say you are using an un-maximized window with the global menu disabled
because of a large or multiple screen set-up. You get used to the menu being
directly below where the window control buttons are. If you maximize the
window, one would normally expect the
Couldn't we move the menu next to the window buttons on unmaximized windows?
It seems to me that would solve the issue, as well as save the 24th px,
while avoiding the annoyances the global menu poses to unmaximized windows.
Of course, the global menu should still activate on small screens and
I've been testing Unity and I've gotta add my concerns to this bug...
On my netbook, and 1440x900 laptop, the global menu feels like a good
fit. However, on my 22 monitor and my dual work monitors it's really
not a good fit at all. Wouldn't it make sense to just disable the global
menu when the
@Kazade:
I agree with most of what you said, but i don't think global menus should be
disabled completely at higher resolutions. It always makes sense to use them on
maximized windows.
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The problem is that there are two (as I see it) external monitor work
flows we need to consider.
These use cases are designed from a mix of intuition, personal use,
physical observations of dual monitor users over the years, and from
reading discussions related to dual monitor behavior in various
** Changed in: ayatana-design
Status: Fix Committed = Fix Released
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Title:
Global menu doesn't work well with more than one screen
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** Changed in: unity
Assignee: (unassigned) = Neil J. Patel (njpatel)
** Changed in: unity
Importance: Undecided = Medium
** Changed in: unity (Ubuntu)
Importance: Undecided = Medium
** Changed in: unity (Ubuntu)
Assignee: (unassigned) = Neil J. Patel (njpatel)
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John, can you take me through the design? I'm expecting at least some
attempt to match menu to screen, with the potential for different menus
on different screens. If that's not what you've got, please refer to me.
Mark
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I too use a dual 22 setup with nvidia twinview and after testing natty for a
while agree with what Philip said:
- When a window is maximized on the second (right) monitor the global menu
should be on the the panel on that monitor.
- non-maximized windows should not use the global menu as it
Olivier, please *do not* add newly installed apps to the launcher
automatically. We need to:
(a) expose recently installed apps in the Apps Place
(b) create a means to drag app launchers from Software Centre to the
Launcher when installing them
Mark
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Thanks MPT. I am offline so can't read the full diff to the spec, but I
think we will want to test the idea that there is some coupling between
the menu displayed on a screen, and the last app focused on that screen.
In other words, the menu might be different on different screens.
Mark
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You
Sorry, my fault -- I thought I had included this in the specification a year
ago, but I'd left it out. I've fixed it now.
https://wiki.ubuntu.com/MenuBar?action=diffrev2=27rev1=26
** Changed in: ayatana-design
Status: In Progress = Fix Released
** Changed in: ayatana-design
** Description changed:
- I currently have a dual-screen setup for work (I dock my laptop with the
- lid up and use that with an external monitor, which I don't think is an
- uncommon setup), and the global menu is quite difficult to use. It's
- made even more difficult for me, because I use
** Changed in: ayatana-design
Importance: Undecided = Medium
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Title:
Global menu doesn't work well with more than one screen
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I was also wondering about this. I use dual screens and feel that
currently it is not efficient for me to have an application in the
second monitor which requires me to use menu's in the first. I really
like the idea of the second panel, however, the sliding effect, if
implemented, should be
I think the idea of a second panel is better than a transient menubar.
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Title:
Global menu doesn't work well with more than one screen
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A second panel would consume additional screen real estate that people
are plugging in a second monitor just to gain. It feels wasteful.
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Title:
Balance, Jason.
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Global menu doesn't work well with more than one screen
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Philip, thank you for taking the trouble to do such comprehensive and
rigorous testing, and to write it up so clearly. It's a really useful
bit of analysis and feedback, which we will definitely factor into our
design and decision making.
The piece we're not going to try and solve is the
Nb to self subscribing to configure-event signal helps, but this is
only getting sent once /after/ the window has reached its new position,
and not continuously during the move.
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I've attached a branch which is pretty much a quick hack. It's hard-
coded to check if the window is above/below 200px on the screen, which
is wrong but it gives you something to work from.
** Branch linked: lp:~bratsche/appmenu-gtk/janky-toggle
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Paul, if you can set that to 600px and stick it in a PPA, I'll give it a
whirl. Cody, does it update dynamically? I.e. resize the window for the
menu if you move it across the threshold?
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Yes, it updates dynamically.. kind of.
I have my WM set to resize opaquely, not using an outline or something,
so when I resize my window then the application actually receives
configure events and repaints the window. In this situation, if I raise
or lower the top edge of the window then the
Mark: grab:
deb http://ppa.launchpad.net/sladen/ayatana/ubuntu natty main
appmenu-gtk=0.1.9-0ubuntu5~ppasladen1
Yes, if you resize (as well as move) a window up and down past the 600
pixel threshold then it the local menu appears/disappears. Note that
won't already work for gnome-terminal
I know I am jumping into this kind of late but I had a minor brainstorm.
It seems to me that the case of the huge monitor is of course important,
it is also less common. Multiple monitors however is indeed quite
common. My solution is as follows:
1) The top bar only extends across the primary
Hi,
I just upgraded to Natty and spent an evening playing around with the
new unity launcher + global menu setup on a few different screen sizes.
Short answer is 15 17 things are great, 22 single it starts to feel
uncomfortable, 22 Dual things are really uncomfortable. My suggestion
is that the
Perhaps a possibility would be to transition from local menu to global
menu when the distance between the two would increase beyond some value
($X hundred pixels). On smaller or fullscreen netbook displays the top
of the windows would always end up near the close to the top of the
screen (the
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