** Also affects: gwibber
Importance: Undecided
Status: New
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Title:
Notifiaction apps remain in Unity launcher when they shouldn't
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@DBO/didrocks: It would be really helpful if this was documented in some
way in the documentation of AppIndicator library, could you please
direct the right people to the last comment? Thanks.
I changed Synapse to use Category.OTHER, so marking as fixed.
** Changed in: synapse-project
** Branch linked: lp:synapse-project
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Title:
Synapse in Unity launcher - shouldn't be
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Alberto, I understand you want the icons not to show up in the launcher.
But skip-taskbar-hint is only for windows, not indicators.
All indicators that have .desktop files seem to show up. So far we've
seen bzr-notify (from bzr-gtk), synapse, and gwibber. The latter two
use new-style indicators,
Oh, I'm a fool. bzr-notify doesn't use old-school indicators. It has a
new-style one but just hides it by default. OK, so I'll propose a patch
that just makes indicators not show up.
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** Branch linked: lp:~mterry/bamf/no-show-indicators
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Title:
Synapse in Unity launcher - shouldn't be
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Michael: The lastest Synapse has an option to hide the indicator.
The problem is that in Unity there are 2 indicators: one in the top panel, and
one in the left taskbar.
I'd like a way to show only the panel one.
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** Changed in: synapse-project
Milestone: 0.2.2 = None
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Title:
Synapse in Unity launcher - shouldn't be
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** Changed in: synapse-project
Milestone: None = backlog
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Title:
Synapse in Unity launcher - shouldn't be
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Gentlemen.
I regret not getting to this bug report sooner (why is it originally
under synapse?). Anyhow! Let's not get ahead of ourselves here, the
solution is no tthat we need to cut off all indicators from BAMF as
mterry has done (this kills the tomboy experience for one). The solution
is to
I think bzr-gtk suffers this same bug.
So to be clear, the unity side of this bug is that it doesn't respect
the skip-taskbar-hint? I can look into that.
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OK, I don't think it's a skip-taskbar-hint issue. (A) unity appears to
have support for that already and (B) neither synapse or bzr-gtk
actually have visible windows. They are both notification apps with
.desktop files. Bamf sees that there is a process that a .desktop file
handles and shows an
Michael, thanks for the help.
Said so, I think that it is a skip-taskbar-hint issue:
I think that Unity should not show the application in the taskbar,
it doesn't matter if it has or not the indicator, or if it has the .desktop
file or not!
Thanks again!
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sounds like a bamf task. Thanks for reporting that :)
** Changed in: unity
Status: New = Triaged
** Changed in: unity
Importance: Undecided = Medium
** Also affects: unity (Ubuntu)
Importance: Undecided
Status: New
** Also affects: bamf (Ubuntu)
Importance: Undecided
@Alberto: It shouldn't be in the launcher for the same reason that no
other background tasks should stay there. Maybe some people would like
to keep it as a launcher, but I really don't see the need for that. (The
normal use case would be to run it on logon.) I guess bringing it up via
keyboard
Yep I got it, that's why I opened the bug in Unity project :)
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Title:
Synapse in Unity launcher - shouldn't be
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Seeing that this is now in Unity/BAMF: Is this bug also causing Gwibber to stay
in the launcher. I have Gwibber-services running on logon. Gwibber does not
however show up in launcher until I start it, either from menu or from the
notification area. Having it in launcher makes sense when a
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