Public bug reported:

"Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games."
"Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
"Fully Open Source, ZLib license (free for commercial use)"
-- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features

It is also used by VDrift, a free racing car simulation. The needed
packages are libbullet0 and libbullet-dev. Since Natty and Oneiric do
not contain them, the current practice is to use getdeb. Is there any
reason not to include Bullet in the repositories?

** Affects: ubuntu
     Importance: Undecided
         Status: New


** Tags: bullet libbullet libbullet-dev libbullet0 library needs-packaging 
package packaging

** Tags added: needs-packaging packaging

** Description changed:

  "Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for 
games."
  "Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
  "Fully Open Source, ZLib license (free for commercial use)"
  -- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features
  
- It is also used by VDrift, an free racing car simulation.Since Natty and
- Oneiric have a package for it, the current practice is to get it from
- getdeb. Is there any reason not to include it in the repositories?
+ It is also used by VDrift, an free racing car simulation. The needed
+ packages are libbullet0 and libbullet-dev.Since Natty and Oneiric have a
+ package for it, the current practice is to get it from getdeb. Is there
+ any reason not to include it in the repositories?

** Description changed:

  "Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for 
games."
  "Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
  "Fully Open Source, ZLib license (free for commercial use)"
  -- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features
  
  It is also used by VDrift, an free racing car simulation. The needed
- packages are libbullet0 and libbullet-dev.Since Natty and Oneiric have a
- package for it, the current practice is to get it from getdeb. Is there
- any reason not to include it in the repositories?
+ packages are libbullet0 and libbullet-dev. Since Natty and Oneiric have
+ a package for it, the current practice is to get it from getdeb. Is
+ there any reason not to include it in the repositories?

** Summary changed:

- [needs packaging] libbullet0 and libbullet-dev are not available in the 
Repositories
+ [needs packaging] libbullet0 and libbullet-dev are not available

** Summary changed:

- [needs packaging] libbullet0 and libbullet-dev are not available
+ [needs packaging] The Bullet physics engine is not available

** Description changed:

  "Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for 
games."
  "Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
  "Fully Open Source, ZLib license (free for commercial use)"
  -- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features
  
  It is also used by VDrift, an free racing car simulation. The needed
  packages are libbullet0 and libbullet-dev. Since Natty and Oneiric have
- a package for it, the current practice is to get it from getdeb. Is
+ a package for it, the current practice is to get them from getdeb. Is
  there any reason not to include it in the repositories?

** Description changed:

  "Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for 
games."
  "Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
  "Fully Open Source, ZLib license (free for commercial use)"
  -- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features
  
- It is also used by VDrift, an free racing car simulation. The needed
- packages are libbullet0 and libbullet-dev. Since Natty and Oneiric have
- a package for it, the current practice is to get them from getdeb. Is
- there any reason not to include it in the repositories?
+ It is also used by VDrift, a free racing car simulation. The needed
+ packages are libbullet0 and libbullet-dev. Since Natty and Oneiric do
+ not contain them, the current practice is to use getdeb. Is there any
+ reason not to include it in the repositories?

** Description changed:

  "Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for 
games."
  "Used by several professional game companies in AAA titles on Playstation 3, 
XBox 360, Wii and PC"
  "Fully Open Source, ZLib license (free for commercial use)"
  -- http://bulletphysics.org/mediawiki-1.5.8/index.php/Features
  
  It is also used by VDrift, a free racing car simulation. The needed
  packages are libbullet0 and libbullet-dev. Since Natty and Oneiric do
  not contain them, the current practice is to use getdeb. Is there any
- reason not to include it in the repositories?
+ reason not to include Bullet in the repositories?

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https://bugs.launchpad.net/bugs/855746

Title:
  [needs packaging] The Bullet physics engine is not available

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