I have now proposed fixes in both unity and compiz. Either one works
fairly well, but you will get the best performance and the least tearing
when both fixes are applied.
** Changed in: unity (Ubuntu)
Status: Confirmed = In Progress
** Also affects: unity
Importance: Undecided
** Changed in: compiz (Ubuntu)
Importance: Undecided = Medium
** Changed in: unity (Ubuntu)
Importance: Undecided = Medium
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https://bugs.launchpad.net/bugs/880707
Title:
Visible
** Also affects: compiz-core
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/880707
Title:
Visible tearing occurs even when Sync To VBlank is enabled, but
** Changed in: compiz-core
Importance: Undecided = Medium
** Changed in: compiz-core
Status: New = In Progress
** Changed in: compiz-core
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
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Bugs, which is
** Branch linked: lp:~vanvugt/compiz-core/fix-880707.2
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https://bugs.launchpad.net/bugs/880707
Title:
Visible tearing occurs even when Sync To VBlank is enabled, but only
when Unity
** Changed in: unity (Ubuntu)
Assignee: (unassigned) = Daniel van Vugt (vanvugt)
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https://bugs.launchpad.net/bugs/880707
Title:
Visible tearing occurs even when Sync To VBlank is
Actually, I've now discovered a second root cause, this time in the
composite plugin. So unity and composite are both responsible for
triggering this bug.
I believe I have a fix for composite that works even without having to
fix Unity. Coming soon...
** Also affects: compiz (Ubuntu)
** Branch linked: lp:~vanvugt/compiz-core/fix-880707
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https://bugs.launchpad.net/bugs/880707
Title:
Visible tearing occurs even when Sync To VBlank is enabled, but only
when Unity is