[Bug 898761] Re: Display falls into sleep after a bit of use in Unity but not in Unity 2D

2011-12-13 Thread Francesco Fumanti
It turned out, that the graphics card was shutting down because it got to hot. A proper flow of air was impeded because the holes of the tower were not completely free. ** Changed in: xorg (Ubuntu) Status: Incomplete = Invalid -- You received this bug notification because you are a

[Bug 898761] Re: Display falls into sleep after a bit of use in Unity but not in Unity 2D

2011-12-09 Thread Vadim Rutkovsky
Thank you for taking the time to report this bug and helping to make Ubuntu better. Please execute the following command, as it will automatically gather debugging information, in a terminal: apport-collect 898761 When reporting bugs in the future please use apport by using 'ubuntu- bug' and

[Bug 898761] Re: Display falls into sleep after a bit of use in Unity but not in Unity 2D

2011-12-08 Thread Francesco Fumanti
** Package changed: dasher (Ubuntu) = ubuntu -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/898761 Title: Display falls into sleep after a bit of use in Unity but not in Unity 2D To manage

[Bug 898761] Re: Display falls into sleep after a bit of use in Unity but not in Unity 2D

2011-12-08 Thread Francesco Fumanti
In the meantime, it also happened while I was not running dasher; so it probably is not dasher's fault. Thus, I removed dasher from the affected package field. Moreover, the problem also happened once in GNOME 3. But, I never saw it in Unity 2D, though I have been using unity 2D quite a lot

[Bug 898761] Re: Display falls into sleep after a bit of use in Unity but not in Unity 2D

2011-12-01 Thread Charlie Kravetz
** Tags added: a11y -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/898761 Title: Display falls into sleep after a bit of use in Unity but not in Unity 2D To manage notifications about this bug go