** Changed in: unity-2d
Status: New => Invalid
** Changed in: unity-2d (Ubuntu)
Status: Confirmed => Invalid
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https://bugs.launchpad.net/bugs/947468
Title:
Alt summoning
For the people having the problem with the HUD being triggered incorrectly
under unity-2d it would be great if you could install the unity-2d packages at
my PPA
https://launchpad.net/~aacid/+archive/ppaprecise/
and do the following after upgrading
open a terminal
killall unity-2d-shell
killall
So I've been playing with unity-2d on my MBP running Precise natively.
While the inadvertent HUD invocation is somewhat less annoying, it still
comes up quite often when it's not wanted. Please provide a way to
tune, remap, or disable this!
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just FYI, that change was not permanent... getting HUD quite often
again.
Is there anything interesting in the xev output I pasted?
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Title:
Alt
On Mar 21, 2012, at 02:51 PM, Clint Byrum wrote:
just FYI, that change was not permanent... getting HUD quite often again.
Is there anything interesting in the xev output I pasted?
Another question. From a running, logged in system, what is the most
definitive way to tell whether you're
Dnia 2012-03-21, śro o godzinie 15:13 +, Barry Warsaw pisze:
Another question. From a running, logged in system, what is the most
definitive way to tell whether you're running 2d or 3d?
$ ps aux | grep unity-2d
Should do. There are some visual differences, too, like the dash not
flowing
On Mar 21, 2012, at 04:17 PM, Michał Sawicz wrote:
$ ps aux | grep unity-2d
% ps aux | grep unity-2d
barry 3024 0.0 1.3 178948 26904 ?Sl 10:01 0:03 unity-2d-panel
barry 3025 0.0 2.8 416760 57520 ?Sl 10:01 0:04 unity-2d-shell
barry 4438 0.0 0.0 4368
Dnia 2012-03-19, pon o godzinie 22:29 +, Barry Warsaw pisze:
I guess the question is what rapid means. In Unity 2d, I can press
the Alt key, hold it for a second or two, then release it, and it will
invoke the HUD. On Unity 3d, this (i.e. a two second hold of ALT)
will not invoke the
On Mar 20, 2012, at 08:40 AM, Michał Sawicz wrote:
Dnia 2012-03-19, pon o godzinie 22:29 +, Barry Warsaw pisze:
I guess the question is what rapid means. In Unity 2d, I can press
the Alt key, hold it for a second or two, then release it, and it will
invoke the HUD. On Unity 3d, this
i see the same issue here, i often alt-tab between windows with one hand
while marking and pasting with the mouse. if i release tab but keep my
finger close to alt (sometimes touching it) during this process the HUD
gets in my way. this behavior forces me to take away my hand from the
kbd all the
Outer window is 0x421, inner window is 0x422
PropertyNotify event, serial 8, synthetic NO, window 0x421,
atom 0x27 (WM_NAME), time 13657013, state PropertyNewValue
PropertyNotify event, serial 9, synthetic NO, window 0x421,
atom 0x22 (WM_COMMAND), time 13657013, state
Dnia 2012-03-20, wto o godzinie 14:59 +, Clint Byrum pisze:
I think 500ms is *way* too low a threshold, and a different heuristic
needs to be used to determine whether or not a user wants the HUD. I
alt-tab constantly, rapidly, and the HUD comes up every time unless I
hold down alt-tab
On Mar 20, 2012, at 03:16 PM, Michał Sawicz wrote:
No no, it's not that we treat every alt press under 500ms as an alt tap.
We only treat it as one _if_ no other key was pressed (thus, any
shortcut shouldn't ever trigger the HUD). Worst thing is none of us can
reproduce your issues...
I wonder
Ok, so weird data point, I tried swapping alt/win back to default, and
that did not fix it. But then I logged out/back in, and the behavior
went away.
I have been having odd race issues with X not working at bootup with my
keyboard/trackpad... I wonder if this is part of it.
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Hopefully we'll get to it...
This has made Unity-2D almost unusable. Alt-Tab now means switch
windows and start searching there instead of switch windows.
This means as I type this, if I alt-tab to my terminal where my IRC
client is running, and start typing, it searches the terminal's windows.
Hi,
of course we don't want to push something that causes standard behaviours to
break. However in my and my team's testing, Alt+Tab works perfectly fine. HUD
only appears for a single rapid tap of the Alt key, Alt+anything else does not
show HUD.
We're unable to reproduce this behaviour, and
On Mar 19, 2012, at 02:46 PM, Gerry Boland wrote:
of course we don't want to push something that causes standard behaviours to
break. However in my and my team's testing, Alt+Tab works perfectly fine. HUD
only appears for a single rapid tap of the Alt key, Alt+anything else does
not show HUD.
I
This is for -3d case, for unity-2d, it seems to be different (even if
there are not that many false positive). I'm only targetting it to -2d
now.
** Package changed: unity (Ubuntu) = unity-2d (Ubuntu)
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This is fixed (and a duplicate of) bug #923410, on priority list, #1 on
the list. However, releasing unity 5.6 is blocked for some days on quite
few release critical bugs…
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@Barry: to work around modifiers being stealed ;) I've used different
ones via xmodmap, so I can use EmHcs with meta, hyper and super without
worrying about Alt.
That's only a short term workaround though as I really want to try the
HUD:-/
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On Mar 06, 2012, at 12:56 PM, Vincent Ladeuil wrote:
@Barry: to work around modifiers being stealed ;) I've used different
ones via xmodmap, so I can use EmHcs with meta, hyper and super without
worrying about Alt.
That's only a short term workaround though as I really want to try the
HUD:-/
** Also affects: unity-2d
Importance: Undecided
Status: New
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Title:
Alt summoning of heads-up-display interferes with Emacs
To manage
I'm getting this issue also when I use virtual machines that uncapture
the mouse with Shift-Alt. It's pretty annoying to have the HUD pop up
every time.
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I'm also working a lot with VMs for testing and this interferes with
CTRL+ALT to exit the viewer or worst ALT+arrow to switch console.
As a workaround, the gconf key for the HUD key is
/apps/compiz-1/plugins/unityshell/screen0/options/show_hud and you can unset it
with:
gconftool -t string -s
You can be naughty: install ccsm, configure the Unity plugin, and
disable the 'Key to show the HUD' shortcut.
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Title:
Alt summoning of
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: unity (Ubuntu)
Status: New = Confirmed
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Title:
Alt
I used 'ccsm' to change the keybinding (Under Unity), because it was
interfering with irssi.
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Title:
Alt summoning of heads-up-display interferes
Thanks for the suggestions, but I'm not sure they work for Unity 2D
(which I have to use).
E.g.
% gconftool -g /apps/compiz-1/plugins/unityshell/screen0/options/show_hud
%
and yet the HUD still gets summoned on Alt.
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Hey Barry,
Unity2D doesn't use those settings, they're Unity only. The Alt key is
hardcoded in unfortunately. This could be made a setting if enough people want
it. I advise opening a bug asking for the Alt key to be a dconf option, and
hopefully we'll get to it.
-G
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On Mar 05, 2012, at 11:39 PM, Gerry Boland wrote:
Unity2D doesn't use those settings, they're Unity only. The Alt key is
hardcoded in unfortunately. This could be made a setting if enough people
want it. I advise opening a bug asking for the Alt key to be a dconf option,
and hopefully we'll get
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