[Bug 1740517] Re: [SRU] SDL2 2.0.6 isn't compiled with Vulkan support

2018-09-16 Thread Ryan C. Gordon
No need to update 1.2, at least for Vulkan support. If no one is complaining about loadso for 1.2, I think it's safe to leave that alone in Bionic and just be correct going forward into Cosmic. We can always revisit in a separate bug report if something serious arises, but I don't predict that

[Bug 1740517] Re: [SRU] SDL2 2.0.6 isn't compiled with Vulkan support

2018-09-14 Thread Ryan C. Gordon
Wow, you're fast! :) Is this going in Cosmic and/or Bionic? Thanks, --ryan. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/1740517 Title: [SRU] SDL2 2.0.6 isn't compiled with Vulkan support To

[Bug 1740517] Re: SDL2 2.0.6 isn't compiled with Vulkan support

2018-09-14 Thread Ryan C. Gordon
So what they did was try to force SDL to not dynamically load Xlib, because they were concerned SDL wouldn't have X11 as a package dependency if so (although that seems like something that should be listed as a dependency at the package level, and in a land where Wayland exists, is now

[Bug 1740517] Re: SDL2 2.0.6 isn't compiled with Vulkan support

2018-09-13 Thread Ryan C. Gordon
Ok, so following up: Vulkan appears to be disabled because "loadso" (which is short for "load shared objects" in this case) is disabled too, and this is not a configuration that we generally test for, because that turns off SDL ever dynamically loading a library, either internally for its own

[Bug 1740517] Re: SDL2 2.0.6 isn't compiled with Vulkan support

2018-09-12 Thread Ryan C. Gordon
Just adding a note that this is still missing Vulkan support in 18.04. Not to be overdramatic, but this bug means that basically no Vulkan- based game going forward is likely to work with Ubuntu out of the box until this bug is resolved. This is in debian/rules for the package: # the SDL

[Bug 1772471] [NEW] Bug in SDL2 blocks Unity-based games

2018-05-21 Thread Ryan C. Gordon
Public bug reported: ("Unity" here refers to the video game engine at https://unity3d.com/ and not Ubuntu's Unity project.) There is a bug in SDL2 that causes Unity-based games to fail in certain configurations. The basic idea is that Unity is statically linked to SDL, and then a plugin also

[Bug 597859]

2013-08-02 Thread Ryan C. Gordon
Bug #1119 is fixed now, so I'm resolving this bug, too. --ryan. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/597859 Title: Wrong application name appears in Sound Preferences when using

[Bug 597859]

2013-07-12 Thread Ryan C. Gordon
(Sorry if you get a lot of copies of this email, we're touching dozens of bug reports right now.) Tagging a bunch of bugs as target-2.0.0, Priority 1. This means we're in the final stretch for an official SDL 2.0.0 release! These are the bugs we really want to fix before shipping if humanly

[Bug 881236] Re: valgrind on amd64 no longer works with 32-bit binaries

2012-09-18 Thread Ryan C. Gordon
As a followup, installing libc6-dbg:i386 on Ubuntu 12.04 works without complaint, and solves this problem. --ryan. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/881236 Title: valgrind on amd64 no

[Bug 905456]

2011-12-22 Thread Ryan C. Gordon
Brian is correct, this is my bug in MojoShader; that code is goofy, and I'll fix it soon (and push out an updated Super Meat Boy). My apologies for this generating traffic on your bug tracker. --ryan. -- You received this bug notification because you are a member of Ubuntu Bugs, which is

[Bug 881236] Re: valgrind on amd64 no longer works with 32-bit binaries

2011-10-25 Thread Ryan C. Gordon
Works for me with 1:3.6.1-6ubuntu1 from Ubuntu precise: gcc -m64 -o hello hello.c Yes, that would work, as you tested a 64-bit binary. The problem is that valgrind doesn't work with 32-bit binaries on a 64-bit system. Use -m32 instead of -m64 and see if it changes anything. (You'll need to

[Bug 881236] Re: valgrind on amd64 no longer works with 32-bit binaries

2011-10-25 Thread Ryan C. Gordon
Quick follow up: My initial comments said I was on a 11.04 system, which is incorrect; this is happening on 11.10, as the bug metadata correctly states. I just tested this on Ubuntu 10.10 and Ubuntu 11.04, and both versions have a valgrind that works with 32-bit binaries on a 64-bit system, so

[Bug 881236] Re: valgrind on amd64 no longer works with 32-bit binaries

2011-10-24 Thread Ryan C. Gordon
-- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/881236 Title: valgrind on amd64 no longer works with 32-bit binaries To manage notifications about this bug go to:

[Bug 881236] [NEW] valgrind on amd64 no longer works with 32-bit binaries

2011-10-24 Thread Ryan C. Gordon
Public bug reported: valgrind works as expected on 64-bit binaries, when using a x86-64 installation... [icculus@taise ~]$ cat hello.c #include stdio.h int main(void) { printf(hello.\n); return 0; } [icculus@taise ~]$ gcc -m64 -o hello hello.c [icculus@taise ~]$ file hello hello: ELF 64-bit

[Bug 701836] [NEW] [needs packaging] compiler-rt

2011-01-12 Thread Ryan C. Gordon
Public bug reported: Ubuntu 10.10 already packages clang (the LLVM-based C compiler), and ships that with support for the Blocks C language extension, but does not package compiler-rt, which is needed to link Blocks-using code. This is a prerequisite for Linux systems to offer something

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2009-10-12 Thread Ryan C. Gordon
We believe (but aren't sure) that there are two issues here, and both are in SDL itself, not the games, SDL_mixer, or ALSA. Those that are so inclined, it would be useful if you would update to the latest subversion of SDL 1.2 and see if it fixes the issue. svn co

[Bug 199952] [NEW] no libncursesw library installed with lib32ncurses...

2008-03-08 Thread Ryan C. Gordon
Public bug reported: There is a lib32ncurses5 package to supply x86 compatibility libraries to amd64 distros, but there is no lib32ncursesw5 package. This means 32-bit ncurses apps running on an amd64 box can't use Unicode (and those that would try to simply would refuse to start at all, due

[Bug 195928] [NEW] Missing gtk+ ia32 compatibility libs break stock icons

2008-02-26 Thread Ryan C. Gordon
Public bug reported: The 32-bit GTK+ compatibility libraries shipped with Ubuntu 7.10 appear to be missing the svg decoder. This means that decoding some of the stock icons shipped with the system fail when running a 32-bit Gnome binary on an amd64 system. I have attached a minimal test

[Bug 195928] Re: Missing gtk+ ia32 compatibility libs break stock icons

2008-02-26 Thread Ryan C. Gordon
** Attachment added: Minimal test case for issue. http://launchpadlibrarian.net/12242312/testgtkicons.c -- Missing gtk+ ia32 compatibility libs break stock icons https://bugs.launchpad.net/bugs/195928 You received this bug notification because you are a member of Ubuntu Bugs, which is

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-08 Thread Ryan C. Gordon
The latest stable version of SDL supports PulseAudio directly, too, fwiw, so you don't have to go through the ESD wrapper. --ryan. -- Sound crackles snaps when SDL volume not set at 100% https://bugs.launchpad.net/bugs/66483 You received this bug notification because you are a member of

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-09 Thread Ryan C. Gordon
Apparently this is happening with Neverball for Windows, too: http://www.nevercorner.net/forum/viewtopic.php?pid=10806#p10806 I think we have to rule out ALSA as the culprit, even if certain ALSA configurations can mitigate the issue. I'm guessing this almost has to be an SDL_mixer bug,

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon
Hi, I'm one of the SDL_mixer developers. Just to be clear about tracking this down, can someone do this before running the game: export SDL_AUDIODRIVER=sdsdfsdf ./the_game_I_want_to_run You should either get no audio or the game will fail or something. We're just confirming that the

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon
(Sorry, that was a late night typo, I did mean Mix_ ** Attachment added: test program to check audio device formats. http://launchpadlibrarian.net/8740984/C%3A%5CDocuments%20and%20Settings%5CAdministrator%5CDesktop%5Ctest-sdl-audio.c -- Sound crackles snaps when SDL volume not set at 100%

[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon
Argh, my comment got eaten. Anyhow, the gist is that it's possible that SDL_mixer's volume routine is buggy and happens to be working when adjusting the audio for OSS's device format, but not the data format ALSA is expecting. Can those having problems please compile the above attachment and

[Bug 128447] libsdl-1.2 package has unnecessary variants

2007-07-25 Thread Ryan C. Gordon
Public bug reported: Doing an apt-cache search libsdl shows these packages: libsdl1.2debian libsdl1.2debian-all libsdl1.2debian-alsa libsdl1.2debian-esd libsdl1.2debian-oss libsdl1.2debian-arts libsdl1.2debian-nas ...all of which are the same library, providing the same API to