[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-11-19 Thread Pat McGowan
** Changed in: canonical-devices-system-image
   Status: Fix Committed => Fix Released

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Title:
  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-11-10 Thread Alejandro J. Cura
** Changed in: indicator-sound (Ubuntu)
   Status: Fix Committed => Fix Released

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-22 Thread Pat McGowan
** Changed in: canonical-devices-system-image
   Status: In Progress => Fix Committed

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-12 Thread Jean-Baptiste Lallement
** Changed in: canonical-devices-system-image
   Status: Fix Committed => In Progress

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-09 Thread Jouni Helminen
Does't look like there is design input required. Let me know if
otherwise

** Changed in: ubuntu-ux
   Status: Triaged => Fix Committed

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-07 Thread Pat McGowan
** Changed in: canonical-devices-system-image
   Status: In Progress => Fix Committed

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-07 Thread Alejandro J. Cura
This needs to land together with the MPRIS silo, and it has been
postponed to OTA-8.

** Changed in: canonical-devices-system-image
Milestone: ww40-2015 => ww46-2015

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-10-02 Thread Xavi Garcia
** Changed in: indicator-sound (Ubuntu)
   Status: In Progress => Fix Committed

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-30 Thread Pat McGowan
** Changed in: indicator-sound (Ubuntu)
   Status: Confirmed => In Progress

** Changed in: canonical-devices-system-image
   Status: New => In Progress

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-21 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: indicator-sound (Ubuntu)
   Status: New => Confirmed

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-18 Thread Magdalena Mirowicz
** Changed in: ubuntu-ux
 Assignee: (unassigned) => Jouni Helminen (jounihelminen)

** Changed in: ubuntu-ux
   Importance: Undecided => Critical

** Changed in: ubuntu-ux
   Status: New => Triaged

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-16 Thread Xavi Garcia
Hi,

I've installed silo 055 and check the result with the new code of the 
indicator-sound from branch: 
lp:~xavi-garcia-mena/indicator-sound/next-play-prev-buttons-bug-1373313

The code instead of setting the MPRIS controls by default reads the
CanPlay, CanGoNext and CanGoPrevous properties.

The MPRIS player always return true to CanPlay, but returns always false
for CanGoNext and CanGoPrevious, the result is obviously that the play
control is the only only one showing as active.

I've also noticed that the player is not emiting any signal when the properties 
change. 
The indicator-sound is subscribed to the PropertiesChanged signal with the 
following code:

/* Connecting to GDBusProxy's "g-properties-changed" signal here, because 
vala's dbus objects don't
emit notify signals */
var gproxy = this.proxy as DBusProxy;
gproxy.g_properties_changed.connect (this.proxy_properties_changed);

To debug the code I'm listing all the properties that changed.
The method proxy_properties_changed is never called.

This works fine on the desktop, but not on the phone with silo 55.

Should we register to the signal in a different way? or should we
consider the above issues as a bug?


In relation with the play/pause button: the desktop changes from the play to 
the pause button correctly with the current indicator-sound code, but not on 
the phone. (could this be a bug in the UI?)

We can maybe set a different value for the play property in the
indicator menu, but as I said the PropertiesChanged signal is not
working...

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-15 Thread Xavi Garcia
** Branch linked: lp:~xavi-garcia-mena/indicator-sound/next-play-prev-
buttons-bug-1373313

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-11 Thread John McAleely
This bug blocks bug #1373313 from landing.

** Also affects: ubuntu-ux
   Importance: Undecided
   Status: New

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-11 Thread John McAleely
** Also affects: canonical-devices-system-image
   Importance: Undecided
   Status: New

** Changed in: canonical-devices-system-image
 Assignee: (unassigned) => Alejandro J. Cura (alecu)

** Changed in: canonical-devices-system-image
Milestone: None => ww40-2015

** Changed in: canonical-devices-system-image
   Importance: Undecided => Critical

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  MPRIS controls don't reflect the current player state

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-11 Thread Jim Hodapp
** Changed in: indicator-sound (Ubuntu)
   Importance: Undecided => Critical

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[Bug 1488569] Re: MPRIS controls don't reflect the current player state

2015-09-11 Thread John McAleely
I understand the fixes for this bug belong in silo 55 for testing with
the media-hub changes

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