[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2018-02-15 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.4.5+16.04.20171201.3

---
unity (7.4.5+16.04.20171201.3) xenial; urgency=medium

  [ Marco Trevisan (Treviño) ]
  * InputMonitor: add an unity class that monitors XInput2 events and
converts them to XEvent
  * EdgeBarrierController: use InputMonitor to get the barrier events
instead of relying on its implementation
  * DecorationsMenuLayout: use input monitor for menu scrubbing (LP:
#1614597)
  * PanelView: use InputMonitor to track menu events
  * LockScreenPanel: use InputMonitor events instead of mouse polling
for menu scrubbing
  * MenuManager: add support for mouse trackers with triangle algorithm
support (LP: #1618405)
  * PanelView: scale gradient refinement properly
  * PanelService: don't allow to deactivate menus if they've been opened
too shortly
  * LockScreenController: ignore icon_paths_changed signal in
menumanager for Lockscreen
  * LockScreenController: use InputMonitor to get all the events and
hide the Blank Window (LP: #1321075)
  * LockScreenController: use input monitor to get the events to switch
monitor (LP: #1316862)
  * LauncherOptions: use track_obj to manage option changes (LP:
#1622995)
  * UnityScreen: toggle gestures recognition on lock (LP: #1645507)
  * GnomeSessionManager: add gcancellable to instance and use it for
calls with temporary proxies
  * BackgroundSettings: use gnome-bg to generate textures with proper
scaling (LP: #1666359)
  * UnityWindow: safely check validity of UnityWindow from scaled one
(LP: #1659847)
  * Panel: ensure the menu-manager tracker is updated to match monitor
(LP: #1671432)
  * compiz-profile-setter: tool to update the current profile and use in
systemd and Unity settings (LP: #1668950)
  * BGHash, UnityScreen: get desktop averageColor from compiz
  * Launcher: disable or reduce most icon effects on lowgfx (LP:
#1700859)
  * PanelController: ensure we disconnect from signals on destruction
(LP: #1504870)
  * tools: add migration script to set the default values for unity-
lowgfx profile

  [ Andrea Azzarone ]
  * Properly handle the file manager copy dialog in
FileManagerLauncherIcon and in StorageLauncherIcon. (LP: #1575452,
LP: #1609845)
  * Correctly position the force quit dialog when scaling is different
than 1.0 (LP: #1637991)
  * GnomeSession: Retrieve the session id using dbus if $XDG_SESSION_ID
is not set
  * Round gtk scaling factor to closest integer. (LP: #1649736)
  * Keep the screen locked if rebooting with autologin. (LP: #1600389)
  * Use g_mkdir_with_parents instead of mkdir.
  * Lockscreen: always draw the background-color in the lockscreen (LP:
#1702701)
  * Refactor the way UserAuthenticator is created and passed around.
Handle failures to create new threads and fallback to a "Switch to
greeter..." button in case of failure. (LP: #1311316)
  * Wait until the color buffer is cleared before suspending. (LP:
#1532508)

  [ Kai-Heng Feng ]
  * UnitySettings: If scale-factor is not set, find and set right scale
for HiDPI displays.

  [ Eleni Maria Stea ]
  * shouldn't create blur rectangles when there's no blur, skips the
blur rects processing in low gfx.
  * removes lowgfx option from ccsm, reads the "lowgfx" gsetting (LP:
#1668950)

  [ Nick Dedekind ]
  * Fixed tooltip scaling issues. (LP: #1673950)

 -- Marco Trevisan (Treviño)   Fri, 01 Dec 2017 18:46:01
+

** Changed in: unity (Ubuntu Xenial)
   Status: Fix Committed => Fix Released

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2018-02-08 Thread Treviño
** Tags removed: verification-needed verification-needed-xenial
** Tags added: verification-done verification-done-xenial

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2018-01-10 Thread Ads20000
Is there an easy way to trigger this (e.g. a free app or game that will
definitely trigger this bug so that I can reproduce the bug)?

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-11-30 Thread Brian Murray
Hello Pauli, or anyone else affected,

Accepted unity into xenial-proposed. The package will build now and be
available at
https://launchpad.net/ubuntu/+source/unity/7.4.5+16.04.20171116 in a few
hours, and then in the -proposed repository.

Please help us by testing this new package.  See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation on how
to enable and use -proposed.Your feedback will aid us getting this
update out to other Ubuntu users.

If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested and change the tag from
verification-needed-xenial to verification-done-xenial. If it does not
fix the bug for you, please add a comment stating that, and change the
tag to verification-failed-xenial. In either case, details of your
testing will help us make a better decision.

Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification .  Thank you in
advance!

** Changed in: unity (Ubuntu Xenial)
   Status: New => Fix Committed

** Tags added: verification-needed verification-needed-xenial

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-11-16 Thread Treviño
** Also affects: unity/xenial
   Importance: Undecided
   Status: New

** Description changed:

+ [Impact]
+ 
  I switched away from the fullscreen crusaders king II game (to different
  workspace).
  
  When I tried to return back to the workspace where I left the game it
  was minimized.
  
  Switching to the minimized game resulted to a resolution switch to
  1024x768 even tough game was originally 1600x900. (The game selected
  1024x768 automatically when launched frist time)
  
  During the switching compiz decided to crash.
  
  I had enabled extra indicators in use were time/calendar, sound,
  battery, messaging, keyboard layout, network (mobile broadband in use),
  banshee and steam.
  
- ProblemType: Crash
- DistroRelease: Ubuntu 15.10
+ [Test case]
+ 
+ 1. Use indicators or menus, switching applications
+ 2. Attach / detach monitors, or change resolution
+ 3. Unity should not crash
+ 
+ [Regression potential]
+ 
+ Not known.
+ 
+ ProblemType: CrashDistroRelease: Ubuntu 15.10
  Package: unity 7.3.2+15.10.20151002.2-0ubuntu1
  ProcVersionSignature: Ubuntu 4.2.0-15.18-generic 4.2.3
  Uname: Linux 4.2.0-15-generic x86_64
  ApportVersion: 2.19.1-0ubuntu2
  Architecture: amd64
  CrashCounter: 1
  CurrentDesktop: Unity
  Date: Sun Oct 11 04:12:31 2015
  ExecutablePath: /usr/bin/compiz
- InstallationDate: Installed on 2011-11-02 (1438 days ago)
- InstallationMedia: Ubuntu 11.10 "Oneiric Ocelot" - Release amd64 (20111011)
+ InstallationDate: Installed on 2011-11-02 (1438 days ago)InstallationMedia: 
Ubuntu 11.10 "Oneiric Ocelot" - Release amd64 (20111011)
  ProcCmdline: compiz
  SegvAnalysis:
-  Segfault happened at: 0x7f3843382c00 
<_ZNK5unity4menu7Manager10IndicatorsEv>:mov0x280(%rdi),%rax
-  PC (0x7f3843382c00) ok
-  source "0x280(%rdi)" (0x02d1) not located in a known VMA region (needed 
readable region)!
-  destination "%rax" ok
+  Segfault happened at: 0x7f3843382c00 
<_ZNK5unity4menu7Manager10IndicatorsEv>:mov0x280(%rdi),%rax
+  PC (0x7f3843382c00) ok
+  source "0x280(%rdi)" (0x02d1) not located in a known VMA region (needed 
readable region)!
+  destination "%rax" ok
  SegvReason: reading NULL VMA
- Signal: 11
- SourcePackage: unity
+ Signal: 11SourcePackage: unity
  StacktraceTop:
-  unity::menu::Manager::Indicators() const () from 
/usr/lib/compiz/libunityshell.so
-  unity::panel::PanelView::PanelView(unity::MockableBaseWindow*, 
std::shared_ptr const&, char const*, int) () from 
/usr/lib/compiz/libunityshell.so
-  unity::panel::Controller::Impl::CreatePanel() () from 
/usr/lib/compiz/libunityshell.so
-  unity::panel::Controller::Impl::OnScreenChanged(unsigned int, 
std::vector const&) () from 
/usr/lib/compiz/libunityshell.so
-  unity::UScreen::Refresh() () from /usr/lib/compiz/libunityshell.so
+  unity::menu::Manager::Indicators() const () from 
/usr/lib/compiz/libunityshell.so
+  unity::panel::PanelView::PanelView(unity::MockableBaseWindow*, 
std::shared_ptr const&, char const*, int) () from 
/usr/lib/compiz/libunityshell.so
+  unity::panel::Controller::Impl::CreatePanel() () from 
/usr/lib/compiz/libunityshell.so
+  unity::panel::Controller::Impl::OnScreenChanged(unsigned int, 
std::vector const&) () from 
/usr/lib/compiz/libunityshell.so
+  unity::UScreen::Refresh() () from /usr/lib/compiz/libunityshell.so
  Title: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators()
  UpgradeStatus: Upgraded to wily on 2015-10-10 (0 days ago)
  UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-07-28 Thread Launchpad Bug Tracker
This bug was fixed in the package unity -
7.5.0+17.10.20170721.1-0ubuntu1

---
unity (7.5.0+17.10.20170721.1-0ubuntu1) artful; urgency=medium

  * GLibSignal: allow to block, unblock signals
  * UnitySettings: use glib::Signal blocking for ignoring setting
changes
  * UnitySettings: listen to compiz profile status in order to set
low_gfx value
  * Launcher: disable or reduce most icon effects on lowgfx (LP:
#1700859)
  * PanelController: ensure we disconnect from signals on destruction
(LP: #1504870)

 -- Marco Trevisan (Treviño)   Fri, 21 Jul 2017 08:53:17
+

** Changed in: unity (Ubuntu)
   Status: In Progress => Fix Released

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-07-21 Thread Launchpad Bug Tracker
** Branch linked: lp:~ci-train-bot/unity/unity-ubuntu-xenial-2841

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-07-21 Thread Treviño
** Changed in: unity
 Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) => Marco Trevisan (Treviño) (3v1n0)

** Changed in: unity (Ubuntu)
   Status: Confirmed => In Progress

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2017-07-21 Thread Launchpad Bug Tracker
** Branch linked: lp:~3v1n0/unity/panel-controller-signals-disconnect

** Branch linked: lp:~unity-team/unity/x-sru5

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2016-11-18 Thread Paul
This still affects 16.04 LTS (nvidia-367), most often when resuming from
sleep (about one in ten resumes).

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2016-03-30 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: unity (Ubuntu)
   Status: New => Confirmed

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2016-03-26 Thread juansebas
same problem wen I try to full screen on Frozen-Bubble

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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[Bug 1504870] Re: compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when trying to switch to full screen game crusader kings II

2015-10-30 Thread Treviño
** Changed in: unity
   Importance: Undecided => Medium

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Title:
  compiz crashed with SIGSEGV in unity::menu::Manager::Indicators() when
  trying to switch to full screen game crusader kings II

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