[Bug 179646] Re: [needs-packaging] urbanterror

2022-01-01 Thread Daniel Doña Álvarez
** Changed in: ubuntu
 Assignee: Daniel Doña Álvarez (daniel-dona) => (unassigned)

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Title:
  [needs-packaging] urbanterror

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[Bug 179646] Re: [needs-packaging] urbanterror

2018-11-07 Thread Bug Watch Updater
** Changed in: debian
   Status: New => Fix Released

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[Bug 179646] Re: [needs-packaging] urbanterror

2015-08-30 Thread James Stewart Miller
Is there any progress on this?

the whole source code is available on GitHub for the game including a
fork.

https://github.com/FrozenSand/UrbanTerror42- source code posted by
Barbatos of frozen sand

https://github.com/anthonynguyen/ioq3-for-UrbanTerror-4  a fork.

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Re: [Bug 179646] Re: [needs-packaging] urbanterror

2012-03-14 Thread Jack Coulter
Unfortunately no. I tried submitting the package upstream to Debian a while
ago, however it couldn't be included due to licensing concerns.

I'm not sure where things are at currently, I no longer play this game, nor
use a Debian or Ubuntu derived distro. If someone else wants to take over,
feel free.


Regards,
Jack


Excerpts from Kai Mast's message of Sat Mar 10 14:52:22 UTC 2012:
> Any progress on this?
>

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[Bug 179646] Re: [needs-packaging] urbanterror

2012-03-10 Thread Kai Mast
Any progress on this?

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[Bug 179646] Re: [needs-packaging] urbanterror

2011-07-03 Thread Daniel Doña
Because we must provide the source code, not just the .deb files.

This is a preview, there is 2 packages, 1 with the .pk3 (maps,
textures...) which is about 1GB and another one with the specific
executable (i386 or amd64).

Packages are right now:

urban-terror (maybe it must be renamed to urban-terror-client) [Executable file]
urban-terror-data [.pk3 files]

TODO:

urban-terror-server
urban-terror-extra-maps [unofficial maps made by the community]
create MAN pages
create help pages for GNOME
create "dialog" to inform about the EULA <- I'm not sure if this is necessary

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[Bug 179646] Re: [needs-packaging] urbanterror

2011-07-03 Thread Kai Mast
Why don't we just take the packages from playdeb.net?

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[Bug 179646] Re: [needs-packaging] urbanterror

2011-07-03 Thread Daniel Doña
** Changed in: ubuntu
 Assignee: Jack Coulter (jscinoz) => Daniel Doña (danielogrove)

** Changed in: ubuntu
   Status: New => In Progress

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[Bug 179646] Re: [needs-packaging] urbanterror

2011-07-02 Thread Daniel Doña
I'm working on this. I think we can make 2 separate packages, one for
the executable client (or server) and another one forn the .pk3 files.

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[Bug 179646] Re: [needs-packaging] urbanterror

2010-07-20 Thread Jack Coulter
Hi I'm sorry, but I am unable to continue working on this package, I no
longer use Ubuntu or any Debian-like distro. I'll change the status back
to New until someone else can pick this up.

** Changed in: ubuntu
   Status: In Progress => New

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[Bug 179646] Re: [needs-packaging] urbanterror

2010-02-22 Thread travisman1994
i want this in lucid!

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-08-22 Thread SEWilco
It sounds as if Debian is working on making the package available.
Maybe the Debian status here should be something other than "New".

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-08-12 Thread Jack Coulter
Johan Linde, can you provide a source for this claim? Also I believe the
licensing issue was resolved regardless. Code for Quake 3 mods is
actually run in a virtual machine, called the QVM, and in the case of
UrbanTerror it is this code that is non-free (but entirely
distributable). The engine itself is a slightly modified ioQuake3, and
the source is fully available as the GPL requires, and it's my belief
that non-free code run in a GPL virtual machine, does not trigger the
linking cause of the GPL (Disclaimer: IANAL). Do note however, that the
lead developer of UrbanTerror has intentions to GPL the actual game code
eventually.

I was attempting to get this included upstream, and as I said, the
licensing issues were resolved, the current blocker however is the size
of the package. It was determined that such a large data package (700MB)
can not be included in the main repositories, and as a result Debian was
setting up a new data.debian.org archive which is for large,
architecture-independent data packages (game data, scientific data,
etc). I'm not sure if an equivalent thing is being set up for Ubuntu, or
if such a large package is suitable for the main Ubuntu repository.

Ideally, I'd prefer for this to be packaged upstream, and just trickle
down back to Ubuntu, to ensure widest exposure. However, if it is
preferable for this package to be submitted directly to Ubuntu, then I
need to receive word on the issue of size.

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-08-12 Thread Johan Linde
Please note that Urban Terror does NOT violate the GPL since they have
licensed ioQuake under the Quake 3 SDK license, which doesn't require
them to distribute source code. So that shouldn't be an issue. I had
this conversation with people related to Urban Terror a couple of years
ago.

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-06-30 Thread Cory Walker
I definitely agree. This is a very developed and fun game. I know a lot
of people who choose not to switch to Ubuntu because of the lack of good
FPS's. I know there are good games like nexiuz and such, but most people
prefer realistic FPS games like Urban Terror. I don't think the file
size matters compared to how many people will switch to Ubuntu.

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-02-02 Thread Jack Coulter
Package exists and is on GetDeb, I tried submitting it to Debian but it
was rejected as they believed the arch-all 700mb urbanterror-data
package is too big for their archive, I assume that the response would
be the same here, unless I am mistaken?

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[Bug 179646] Re: [needs-packaging] urbanterror

2009-01-26 Thread Halan
We are in jaunty now and it still isn't in the repositories.

Any progress?

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-08-20 Thread Dara Adib
** Description changed:

  http://www.urbanterror.net
  
- Urban Terror is a GPL first person shooter similar to counter-strike. It
- is based on the GPL version of the Quake3 engine, ioQuake3.
+ Urban Terror is a proprietary total conversion mod of id Software's
+ first-person shooter Quake III Arena. It plays as a tactical first
+ person shooter similar to Counter-Strike. While the mod and data are
+ proprietary, the standalone mod uses the ioUrbanTerror engine, which is
+ a rebranding of the ioquake3 engine distributed under the GNU General
+ Public License.
  
  I'm working on three packages related to this, the data, the client and
  the server.

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-05-07 Thread Jack Coulter
Pierre, Feel free to mention it wherever you want, Please be aware that
if/when UrbanTerror makes it into the official repository, I'll be
removing it from my PPA.

As to the other package attempt, I'll talk to that guy about it, but it
should be unnecessary as my package is complete, just awaiting
confirmation on some issues regarding the license and file size.

Regards,
Jack Coulter

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-05-07 Thread Pierre Vorhagen
Hi, very good project!

I just wanted to point out that somebody else seems to have done some good work 
here also: http://ubuntuforums.org/showthread.php?t=747587
Maybe think about merging these two projects?

In all cases, my question is; can I add your PPA to the officiel french ubuntu 
documentation, in the urban terror page? So that people can add it and then 
install urbanterror via apt-get, as it is a cleaner way than downloading the 
zip filein my opinion...
If not, maybe host it on another repository that wouldlike to host this?

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-04-16 Thread Jack Coulter
Unfortunately, there is nothing I can do for now as upstream has been
found to be violating the GPL (ioquake3 engine which is GPL, depends on
QVM which is under an incompatible license, the quake 3 SDK EULA). So
basically until upstream resolves this, there is no way the package will
be accepted into either Ubuntu or Debian. I have however hosted it in my
PPA for now if you wish to have a way to install it via apt. The lines
for /etc/apt/sources.list are as follows:

deb http://ppa.launchpad.net/jscinoz/ubuntu hardy main
deb-src http://ppa.launchpad.net/jscinoz/ubuntu hardy main


Hope that helps,
Jack Coulter

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-04-16 Thread Daniel LaGesse
Is there any more progress on this? I run Ubuntu, and would like to know
how to fix the graphics/text problems in game. This is due to libjpeg62
then? Which version should I install to get it to work?

Thanks, and good luck!

Daniel

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-04-13 Thread Dieter P
Good look with it man !

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-03-02 Thread Bug Watch Updater
** Changed in: debian
   Status: Unknown => New

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-03-02 Thread Jack Coulter
I can confirm I have missed the feature freeze, I'm going to target
Debian instead, as it should automatically be included in Intrepid. I
don't know if this bug needs to be closed now, I'll leave it open for
now.

** Bug watch added: Debian Bug tracker #468325
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=468325

** Also affects: debian via
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=468325
   Importance: Unknown
   Status: Unknown

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-02-19 Thread Jack Coulter
Hmm, it may be possible then, its on revu, but there are still a few
issues with both the data and main packages that need to be addressed.
(the game engine requires a custom embedded libjpeg62, and attempts to
compile it against Ubuntu's libjpeg62 results in graphical corruption,
also the license of the QVM (zpak000.pk3) included in the urbanterror-
data package is under question of whether it can be included due to its
license (currently the single file under a non-free license is
downloaded after the user accepts its EULA))

I need a number of MOTUs to either advocate the use of the games
embedded libjpeg62, or someone with much more packaging/C skill than I
needs to patch it to work with the system library.

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Re: [Bug 179646] Re: [needs-packaging] urbanterror

2008-02-18 Thread Ralf Nieuwenhuijsen
I though it was entered the new queue _before_ the feature freeze,
thereby according to the page about feature freeze, still on time.

2008/2/19, Jack Coulter <[EMAIL PROTECTED]>:
> Unfortunately, we're past the feature freeze for Hardy, but it's looking
> good for Hardy+1.
>
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[Bug 179646] Re: [needs-packaging] urbanterror

2008-02-18 Thread Jack Coulter
Unfortunately, we're past the feature freeze for Hardy, but it's looking
good for Hardy+1.

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-02-17 Thread Ralf Nieuwenhuijsen
Will this make hardy? I do hope so!

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-01-28 Thread StefanPotyra
Patch to use Ubuntu's libjpeg62 instead of the static copy. Patch is
against http://revu.ubuntuwire.com/details.py?upid=1386. Oh, I forgot to
include debian/control, you'll need to add libjpeg62-dev to the build-
depends there.

** Attachment added: "upid_1386_use_system_libjpeg6.patch"
   http://launchpadlibrarian.net/11602996/upid_1386_use_system_libjpeg6.patch

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-01-02 Thread Jack Coulter
I've uploaded two source packages to revu relating to this. The data
package and the client/server package (which compiles the two separate
client and server binary packages).

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[Bug 179646] Re: [needs-packaging] urbanterror

2008-01-01 Thread Emmet Hikory
** Changed in: ubuntu
   Importance: Undecided => Wishlist
 Assignee: (unassigned) => Jack Coulter (jscinoz)
   Status: New => In Progress

** Tags added: needs-packaging

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