[Bug 1890802] Re: Big performance degradation in X11 + 4K resolution + fractional scaling in second monitor compared to Wayland

2020-08-24 Thread Daniel van Vugt
The bug you logged here is about Xorg fractional scaling, not Wayland. They are different code bases. Please keep comments here about Xorg and if you see problems with Wayland then open a new bug. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed

[Bug 1890802] Re: Big performance degradation in X11 + 4K resolution + fractional scaling in second monitor compared to Wayland

2020-08-24 Thread Amr Ibrahim
I tried the old Intel i965 driver, however, I didn't notice any difference, so I switched back. BTW I tested only Wayland because of the fractional scaling. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu.

[Bug 1890802] Re: Big performance degradation in X11 + 4K resolution + fractional scaling in second monitor compared to Wayland

2020-08-18 Thread Daniel van Vugt
Indeed, if you prefer long term stability then you should stay on 20.04. We will be backporting some performance fixes to 20.04 as soon as it is safe to do so. In fact a couple are coming in mutter 3.36.4 and another in 3.36.5... If you want to make 4K significantly faster on 20.04 in a safe way

[Bug 1890802] Re: Big performance degradation in X11 + 4K resolution + fractional scaling in second monitor compared to Wayland

2020-08-18 Thread Amr Ibrahim
I really hope that performance-related fixes could be backported to Ubuntu 20.04 so that I would not have to upgrade to 20.10. I have never upgraded to a non-LTS release since Trusty 14.04. -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to

[Bug 1890802] Re: Big performance degradation in X11 + 4K resolution + fractional scaling in second monitor compared to Wayland

2020-08-09 Thread Daniel van Vugt
This is expected. Fractional scaling in Xorg sessions works by rendering at a higher resolution than your screen(s). So that increases the likelihood of stuttering compared to integer scaling. That specific issue will never be fixed because it's a required trade- off to get fractional scaling