The only dependency that would need to be changed is for
libsdl1.2debian, as all games depend on this package rather than libsdl1
.2debian-alsa directly. That's why this bug is filed against libsdl1.2
rather than hedgewars (or any other game where this bug occurs).
--
Applications using
It might be worthwhile, since the Ubuntu devs are adamant that Ubuntu
users should be stuck with pulseaudio (which is horribly broken and
obviously can't emulate alsa like it should) to change package
dependencies for games like hedgewars to the pulse version of libsdl. I
mean, if you're going to
Right, he did file it under hedgewars originally. I'm just concerned
that the bug only seems to have a status of invalid, and I don't see any
other bug filed or alternate status so I don't want it to disappear.
But maybe it is just how this bug reporting system displays things that
I'm not
Hew, do you mind clarifying why you feel this bug is invalid?
It is still happening, and I see no resolution of it.
--
Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
playback
https://bugs.launchpad.net/bugs/454879
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It's confirmed for libsdl1.2, invalid for hedgewars. Please see the top
of the page.
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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Bugs, which
This bug might be related to bug 502992 .
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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ubuntu-bugs
*** This bug is a duplicate of bug 203158 ***
https://bugs.launchpad.net/bugs/203158
** This bug has been marked a duplicate of bug 203158
libsdl1.2debian-pulseaudio must be installed as default by libsdl1.2debian
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken
** This bug is no longer a duplicate of bug 203158
libsdl1.2debian-pulseaudio must be installed as default by libsdl1.2debian
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
playback
https://bugs.launchpad.net/bugs/454879
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The issue also occurs with Nexuiz. I see players online all the time
complaining about broken sound, and they are always Ubuntu Karmic users.
** Changed in: hedgewars (Ubuntu)
Status: New = Invalid
** Changed in: libsdl1.2 (Ubuntu)
Importance: Undecided = Medium
--
Applications using
I have the same thing happen to me with Urban Terror on 9.10. Installing
libsdl1.2debian-pulseaudio and remove libsdl1.2-debian-alsa fixed
things.
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
playback
https://bugs.launchpad.net/bugs/454879
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I had the exact same problem. I'm using Ubuntu 9.10 with latest updates
on Asus EeePC 1000H.
Installing libsdl1.2-debian-pulseaudio and removing libsdl1.2-debian-
alsa fixed the problem for now. This bug should get a bit more
attention, since it seems that Hedgewars isn't the only program
I had a problem with the game running unusably slow.. installed libsdl1
.2debian-pulseaudio and removed libsdl1.2debian-alsa and it was fixed.
Ubunty Jaunty 9.04
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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You
** Changed in: libsdl1.2 (Ubuntu)
Status: New = Confirmed
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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Because chromium-bsu happens with different conditions is likely to be a
different bug.
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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I think this is the same bug as to what I'm trying to report, but just
in case it's something else, I'll describe it again here:
When I run hedgewars, it generally runs fine. However, at random
moments, the sound gets distorted then stops completely. And, for some
reason, once the sound gives up,
Oh, and I've just tried replacing alsa with pulseaudio as described
above, and that seemed to do the trick.
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
playback
https://bugs.launchpad.net/bugs/454879
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Easiest way I found to reproduce this bug was to keep opening and closing
xmoto. Sometimes it works correctly, sometimes it hogs up all of the CPU (or
one of the cores on multi-core processors).
Installing libsdl1.2debian-pulseaudio fixed the problem for xmoto, however
chromium-bsu, which also
From dup #372843
replaced libsdl1.2debian-alsa with libsdl1.2debian-pulseaudio
fixed the problem.
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Applications using libsdl1.2-alsa randomly use 100% cpu and have broken sound
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