Public bug reported:

Binary package hint: gmchess

To replicate: set search depth to 14, start game, and make a move.

The computer opponent takes a very long time to move. Checking the system 
monitor shows that eleeye_engine is only using 28% of available CPU time at the 
most. Usually the waiting channel is hrtimer_nanosleep.
I find it fairly easy to beat the engine with search depth at 12 and would love 
the challenge of the greater search depth that could be made possible by using 
all the available CPU time.
I have tried fixing this bug myself but I couldn't find where sleep was being 
called

ProblemType: Bug
DistroRelease: Ubuntu 10.04
Package: eleeye 0.20.4-2
ProcVersionSignature: Ubuntu 2.6.32-26.48-generic 2.6.32.24+drm33.11
Uname: Linux 2.6.32-26-generic i686
NonfreeKernelModules: nvidia
Architecture: i386
Date: Tue Dec 28 22:49:43 2010
InstallationMedia: Ubuntu 10.04.1 LTS "Lucid Lynx" - Release i386 (20100816.1)
ProcEnviron:
 PATH=(custom, user)
 LANG=en_NZ.utf8
 SHELL=/bin/bash
SourcePackage: gmchess

** Affects: gmchess (Ubuntu)
     Importance: Undecided
         Status: New


** Tags: apport-bug i386 lucid

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https://bugs.launchpad.net/bugs/694951

Title:
  eleeye_engine runs very slowly

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