Public bug reported: Binary package hint: gmchess
To replicate: set search depth to 14, start game, and make a move. The computer opponent takes a very long time to move. Checking the system monitor shows that eleeye_engine is only using 28% of available CPU time at the most. Usually the waiting channel is hrtimer_nanosleep. I find it fairly easy to beat the engine with search depth at 12 and would love the challenge of the greater search depth that could be made possible by using all the available CPU time. I have tried fixing this bug myself but I couldn't find where sleep was being called ProblemType: Bug DistroRelease: Ubuntu 10.04 Package: eleeye 0.20.4-2 ProcVersionSignature: Ubuntu 2.6.32-26.48-generic 2.6.32.24+drm33.11 Uname: Linux 2.6.32-26-generic i686 NonfreeKernelModules: nvidia Architecture: i386 Date: Tue Dec 28 22:49:43 2010 InstallationMedia: Ubuntu 10.04.1 LTS "Lucid Lynx" - Release i386 (20100816.1) ProcEnviron: PATH=(custom, user) LANG=en_NZ.utf8 SHELL=/bin/bash SourcePackage: gmchess ** Affects: gmchess (Ubuntu) Importance: Undecided Status: New ** Tags: apport-bug i386 lucid -- You received this bug notification because you are a member of Ubuntu Bugs, which is subscribed to Ubuntu. https://bugs.launchpad.net/bugs/694951 Title: eleeye_engine runs very slowly -- ubuntu-bugs mailing list ubuntu-bugs@lists.ubuntu.com https://lists.ubuntu.com/mailman/listinfo/ubuntu-bugs