[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-10-24 Thread Colin Law
Another vote for being able to disable this.   It *can* be disabled in
Unity-2D so for the moment I have been forced to use 2D as I find this
'feature' so annoying.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-10-12 Thread Stephen Besch
Regarding the irritating nature of the AutoMaximize feature, I couldn't
agree more, and it seems that a lot of people agree with me. The
question is, Why would any reasonable developer add a feature that
removes functionality and adds irritation?  I've posted some additional
comments on this subject in another bug report, which I'll reference
rather than repeat:  https://bugs.launchpad.net/ayatana-
design/+bug/754214/comments/11

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-09-19 Thread Jiri Techet
I find the automaximize feature very annoying too. The problem is that
Unity tries to do something smart which in many cases isn't correct.

1. First, the user is surprised that the window is maximized because
when he closed it, it wasn't maximized. This feels to him like a bug.

2. Second, when he realizes this is a feature, he is surprised because
the automaximize happens only sometimes. It's not obvious that the
size of the window influences the automaximize feature. This is again
perceived as a bug.

3. Third, there are cases when you don't want to have the window
maximized for some reason (the application's window is used together
with other windows and you want to see the other windows too) but it
gets maximized every time you start the application. This is HIGHLY
annoying. It feels like you don't have the control over the computer but
the computer has control over you (my usual feeling from Windows).

Moreover, I don't completely understand what this feature tries to
achieve. Sure, on small monitors you want to start applications
maximized but you have to do it only once - as windows remember their
sizes, the application will always start maximized later on. I don't
think the single press of the maximize button justifies the annoyance
above.

Conclusion: in my opinion, this feature shouldn't be on by default.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-08-04 Thread Mikael Strom
I find this function intrusive and highly annoying as well. 
Will this fix be released to 11.04 updates, or will it show up in 11.10? 
I really hope it goes into 11.04, because it's a bug as far as i'm concerned.

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Re: [Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-06-13 Thread fgcwatt
Hi Marco,
I'm subscribed to this bug; could please tell me which trunk you are
referring to - is it this one:
https://code.launchpad.net/~marcobiscaro2112 ?
Excuse my ignorance and paranoia, but how do I trust this code? Where
can I verify that this trunk is legit?

Many thanks.
Francis.

On Sun, 2011-06-12 at 21:02 +, Marco Biscaro wrote:
 @prokher, @hunter-w: with the lastest unity version (trunk), it's now
 possible to configure the automaximize value (see bug #754214). If it's
 set to 100%, only previously maximized windows will start maximized.


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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-06-12 Thread Marco Biscaro
@prokher, @hunter-w: with the lastest unity version (trunk), it's now
possible to configure the automaximize value (see bug #754214). If it's
set to 100%, only previously maximized windows will start maximized.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-06-11 Thread prokher
I also terribly tired of this automaximize feature how can I disable
this completely? I would like the closed application to be opened with
the exactly same size and in the same exactly position of the screen.
But this weird feature always maximize window if it was large enough.
Gentlemen, it was intentionally kept large enough but not maximized!
...annoying stuff...

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-06-11 Thread Marc Hunter
I'd like to register another vote for turning this option off
completely, I find it hugely invasive to have it deciding for me how big
is too big.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-05-24 Thread Bazon
The two bugs marked as a duplicate of this bug complain about the 75%
value which was the fix here when I get it right. So they aren't
duplicates I think.

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Re: [Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-05-10 Thread Omer Akram
 Why am I not allowed to customize this?

maybe because Ubuntu-11.04 is released and this feature was/is not a
priority.

On Tue, May 10, 2011 at 3:25 AM, Ben Howell 708...@bugs.launchpad.net wrote:
 Why am I not allowed to customize this? I don't want my operating
 determining which windows are more important than others.

 --
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 Title:
  The Automaximize windows in Unity value is too low

 Status in Unity:
  Fix Released
 Status in “unity” package in Ubuntu:
  Fix Released

 Bug description:
  Binary package hint: unity

  First want to note that this may be more of an opinion than bug though
  I do consider 'usability' issues to be bugs

  I've use unity on both a smaller laptop (13 in.) and desktop (23 in.) and do 
 prefer in most cases to not use maximized windows by default, only maximizing 
 when desired.
  While the 60% cutoff is not as big an issue on the desktop as the laptop, in 
 both cases the value is too low. On a laptop, to stay below the 60% forces 
 one to use too small a window, any comfortable sized non maximized window 
 will go above 60%

  So on both I've adjusted the valve to 80% (0.8) and find that works quite 
 well and allows the reopening of unmaximised windows of a comfortable size.
  I would suggest that 75% would be a decent default vs. the current 60%

  ProblemType: Bug
  DistroRelease: Ubuntu 11.04
  Package: unity 3.2.16-0ubuntu1
  ProcVersionSignature: Ubuntu 2.6.37-12.26-generic 2.6.37
  Uname: Linux 2.6.37-12-generic i686
  NonfreeKernelModules: nvidia
  .proc.driver.nvidia.version:
   NVRM version: NVIDIA UNIX x86 Kernel Module  173.14.28  Wed Sep 29 09:47:25 
 PDT 2010
   GCC version:  gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-1ubuntu6)
  Architecture: i386
  Date: Thu Jan 27 13:36:17 2011
  DistUpgraded: Fresh install
  DistroCodename: natty
  DistroVariant: ubuntu
  DkmsStatus:
   nvidia-current, 260.19.29, 2.6.37-12-generic, i686: installed
   nvidia-173, 173.14.28, 2.6.37-12-generic, i686: installed
  GraphicsCard:   Subsystem: Dell Device [1028:0209]
  InstallationMedia: Ubuntu 11.04 Natty Narwhal - Alpha i386 (20110120)
  InstallationMedia_: Ubuntu 11.04 Natty Narwhal - Alpha i386 (20110120)
  MachineType: Dell Inc. XPS M1330
  ProcEnviron:
   LANGUAGE=en_US:en
   PATH=(custom, user)
   LANG=en_US.UTF-8
   LC_MESSAGES=en_US.utf8
   SHELL=/bin/bash
  ProcKernelCmdLine: BOOT_IMAGE=/boot/vmlinuz-2.6.37-12-generic 
 root=UUID=28d68c1b-9e85-45a3-9ec2-ad4f992ba387 ro
  ProcVersionSignature_: Ubuntu 2.6.37-12.26-generic 2.6.37
  SourcePackage: unity
  dmi.bios.date: 12/26/2008
  dmi.bios.vendor: Dell Inc.
  dmi.bios.version: A15
  dmi.board.vendor: Dell Inc.
  dmi.chassis.type: 8
  dmi.chassis.vendor: Dell Inc.
  dmi.modalias: 
 dmi:bvnDellInc.:bvrA15:bd12/26/2008:svnDellInc.:pnXPSM1330:pvr:rvnDellInc.:rn:rvr:cvnDellInc.:ct8:cvr:
  dmi.product.name: XPS M1330
  dmi.sys.vendor: Dell Inc.
  version.libdrm2: libdrm2 2.4.23-1ubuntu3
  version.libgl1-mesa-glx: libgl1-mesa-glx 7.10-1ubuntu1
  version.nvidia-graphics-drivers: nvidia-graphics-drivers N/A
  version.xserver-xorg: xserver-xorg 1:7.5+6ubuntu8
  version.xserver-xorg-video-ati: xserver-xorg-video-ati 1:6.13.2-1ubuntu2
  version.xserver-xorg-video-intel: xserver-xorg-video-intel 2:2.14.0-1ubuntu2
  version.xserver-xorg-video-nouveau: xserver-xorg-video-nouveau 
 1:0.0.16+git20110107+b795ca6e-0ubuntu1


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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-05-09 Thread Ben Howell
Why am I not allowed to customize this? I don't want my operating
determining which windows are more important than others.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-05-05 Thread Pieter
Some windows always startup maximized on 11.04 when they where closed
while being very large.

For example:
Open gedit and drag it to one of the sides so it resizes itself to the half of 
the screen. Something that is very usefull and often done. Then close gedit. 
Now reopen gedit. It will open fullscreen. Very irritating.

Add option to disable auto-maximize. Not auto-maximizing might be better
the default on desktops. On small screen laptops, this might be useful,
but on multi-monitor setups with large screens, this is a no go.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-04-30 Thread Ben Romer
Not being able to disable this feature is extremely frustrating to me.
If I want something maximized *I* will maximize it, thankyouverymuch.
This should have an on/off switch *and* a threshold slider somewhere,
probably the Window Preferences panel.

This feature also completely hoses fullscreen mode on some third-party
games when they're set to fullscreen mode. Spiral Knights, for instance,
starts up in full screen mode and gets re-maximized, ending up with
the game screen being in the wrong place with a window title bar it
doesn't need.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-04-20 Thread Doug McMahon
Just as a follow up
I've no issue with the 75%, and haven't seen many complaints concerning.
Though a few netbook users who wish to maintain contact with the desktop  have 
mentioned wishing the % was a bit higher.
I routinely build unity for various reasons and have upped the % to 85 with no 
ill effects and no sign of the the bug group that was semi-associated with the 
max window function
(LP: #667009, #669716, #693779, #691741) 

Just thought I'd mention in case there is some post natty review of
either the % or max window itself

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-04-20 Thread Mark Rabideau
I would agree that this is a problem.  Perhaps there ought to be an
option somewhere for the user to establish the threshold for
automaximize.  The current value makes me crazy on my netbook... it adds
numerous mouse-clicks before the screen is set to my liking and if ease
of use is a desired feature of Unity, the current setup does not achieve
that objective.

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-02-02 Thread Marco Biscaro
Why this bug is not marked as fix released on unity?

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-02-02 Thread Didier Roche
The alpha2 bugs are not triaged yet, I'll set all the fix committed to
fix released for now. Thanks!

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-02-02 Thread Omer Akram
now it is ;)

** Changed in: unity
   Status: Fix Committed = Fix Released

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-31 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 3.4.0-0ubuntu1

---
unity (3.4.0-0ubuntu1) natty; urgency=low

  * New upstream release:
- Add places back to unity
- Add autoscroll to launcher (LP: #690096)
- Fix performance issue due to redecorate windows (LP: #705427)
- Change automaximize value to 75% of the workarea (LP: #708809)
- The launcher should not let you dnd special icons (LP: #709119)
- The launcher shouldn't move icon on right click dragging (LP: #709179)
  * Cherry-pick a small fix for not having places empty at start
  * debian/control:
- recommends again places now that unity can support them
 -- Didier Roche didro...@ubuntu.com   Mon, 31 Jan 2011 18:40:50 +0100

** Branch linked: lp:~ubuntu-desktop/unity/ubuntu

** Changed in: unity (Ubuntu)
   Status: Confirmed = Fix Released

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-31 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/unity

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-30 Thread Doug McMahon

** Attachment added: Screenshot.png
   
https://bugs.launchpad.net/unity/+bug/708809/+attachment/1816787/+files/Screenshot.png

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-30 Thread Doug McMahon
Added a screen of 13'' laptop with window a bit less than 75% - fits well
(With the current issue of possible invisible window creation has side benefit, 
atm, of preventing some windows you currently wouldn't want opened maxed
(though the worst offenders are utility type windows that would never open 
maxed by default

Hint - notice the look of a  'true-hide' launcher, also  nice option (I
hope

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-28 Thread Didier Roche
** Also affects: unity
   Importance: Undecided
   Status: New

** Changed in: unity
   Status: New = Triaged

** Changed in: unity
   Importance: Undecided = Low

** Changed in: unity (Ubuntu)
   Importance: Undecided = Low

** Changed in: unity
 Assignee: (unassigned) = Didier Roche (didrocks)

** Changed in: unity
Milestone: None = 3.4

** Branch linked: lp:~didrocks/unity/fix-708809

** Changed in: unity
   Status: Triaged = Fix Committed

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[Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-27 Thread Doug McMahon


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Re: [Bug 708809] Re: The Automaximize windows in Unity value is too low

2011-01-27 Thread Mark Shuttleworth

Agreed. Let's move to 75% and test that for a while.

 status confirmed

Mark


** Changed in: unity (Ubuntu)
   Status: New = Confirmed

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