[Bug 792598]

2013-01-07 Thread Sergey Ivanov
Could be closed again. It works great under XP.

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[Bug 792598]

2012-12-17 Thread Sergey Ivanov
Please, reopen bug for project igi.
http://appdb.winehq.org/objectManager.php?sClass=versioniId=2295
1.5.19

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 in use

2012-01-12 Thread Bryce Harrington
Alright, from the last few comments (and no comments in the past couple
months) sounds like possibly this is fully fixed now.  Closing out the
bug, please reopen if there's more work needed on the X side.

** Changed in: xorg-server (Ubuntu)
   Status: Incomplete = Fix Released

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 in use

2011-11-19 Thread Dan Kegel
I think it's fixed in 11.10, judging by the initial test case.  (I
haven't tried Wine, but my guess is that would be happy, too.)

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 in use

2011-11-19 Thread Rocko
I don't think wine is a good test case anymore - they put a workaround
in wine some time ago, so it works with both 11.04 and 11.10.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 in use

2011-11-19 Thread Dan Kegel
Yes, I know, I would have to go back to an old version of wine to test with 
that.
(I suppose that's what Bryce wanted, so I probably will soon.)
But the original freedesktop.org bug report had a nice non-wine testcase that 
now passes.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 in use

2011-11-14 Thread Bryce Harrington
Hi Dan, according to the upstream bug report this fix was included in
xserver 1.10.4, which is what we're carrying in oneiric, so presumably
this issue is now fixed?

Likely this is worth backporting for natty as well which also has a
1.10.x xserver; maverick may be a more challenging backport since it has
xserver 1.9, but could be worth a look.  But first can you confirm
oneiric is working properly?

** Changed in: xorg-server (Ubuntu)
   Status: Triaged = Incomplete

** Changed in: xorg-server (Ubuntu)
 Assignee: (unassigned) = Bryce Harrington (bryce)

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-10-18 Thread Bryce Harrington
** Tags added: maverick natty

** Summary changed:

- XWarpPointer sends wrong raw mouse input event
+ XWarpPointer sends wrong raw mouse input event - jumping mouse when XInput2 
in use

** Changed in: xorg-server (Ubuntu)
   Importance: Undecided = High

** Changed in: xorg-server (Ubuntu)
   Status: New = Triaged

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[Bug 792598]

2011-08-02 Thread Alexandre Julliard
*** Bug 27949 has been marked as a duplicate of this bug. ***

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[Bug 792598]

2011-07-04 Thread Austin English
(In reply to comment #58)
 https://bugs.freedesktop.org/show_bug.cgi?id=30068#c1

The X.org bug has been fixed, see
https://bugs.freedesktop.org/show_bug.cgi?id=30068#c5

===
Fixed in master, closing.

commit 23a783278963919778d017965542e0f983814e37
Author: Peter Hutterer peter.hutte...@who-t.net
Date:   Fri Jun 24 11:02:23 2011 +1000

input: add POINTER_NORAW to avoid generation of raw events (#30068)

RawEvents are supposed to be events coming from the driver. When warping
the
pointer, this should not generate a raw event.

X.Org Bug 30068 http://bugs.freedesktop.org/show_bug.cgi?id=30068

Signed-off-by: Peter Hutterer peter.hutte...@who-t.net
Reviewed-by: Daniel Stone dan...@fooishbar.org
Signed-off-by: Peter Hutterer peter.hutte...@who-t.net
===

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[Bug 792598]

2011-07-04 Thread okias
So previous solution done in wine is workaround and could be removed, do
I understand right?

Thanks

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[Bug 792598]

2011-07-04 Thread Dan Kegel
Only once enough people have the new X, which will happen in
about 1-2 years (if we feel adventurous) or never (if we feel conservative).

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[Bug 792598]

2011-07-04 Thread okias
that's really great idea, but what about backporting patch into mostly
used distributions?

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-07-02 Thread Bug Watch Updater
** Changed in: xorg-server
   Status: In Progress = Fix Released

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[Bug 792598]

2011-06-28 Thread Alexandre Julliard
Closing bugs fixed in 1.3.23.

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[Bug 792598]

2011-06-28 Thread Nheart
Bug is only fixed when using a proper mouse. It is still present when
using a touchpad!

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[Bug 792598]

2011-06-28 Thread Wylda
*** Bug 27455 has been marked as a duplicate of this bug. ***

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[Bug 792598]

2011-06-28 Thread Austin English
(In reply to comment #90)
 Bug is only fixed when using a proper mouse. It is still present when using a
 touchpad!

File a new bug please.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-28 Thread Dan Kegel
Wine has not fixed this bug; they've worked around it with great effort.

Fixing X is still worth doing, so other apps don't have to do what Wine
did.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-28 Thread Austin English
There's a patch for X, see
https://bugs.freedesktop.org/show_bug.cgi?id=30068#c3 /
http://patchwork.freedesktop.org/patch/6124/

hasn't been committed yet though:
http://cgit.freedesktop.org/xorg/xserver/log/?qt=authorq=Peter

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[Bug 792598]

2011-06-23 Thread Jimportal
In today's git,

adb86c5f2a2584dc8131b08d26aef7c82910d0b5 winex11: Try harder to ignore
broken raw motions events caused by pointer warping.

fixes mouse behavior for World of Warcraft (for me at least).

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[Bug 792598]

2011-06-23 Thread Dan Kegel
In today's git (wine-1.3.22-255-g4c0c0d3) I still get nasty jumping
in the Quake 3 Arena demo menu.

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[Bug 792598]

2011-06-23 Thread Willian
I've experienced the same issue running Wine 1.3.22 and Half-Life (Steam). I'm 
going to try the git version.
Thanks.

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[Bug 792598]

2011-06-23 Thread Evan Goers
(In reply to comment #81)
 I've experienced the same issue running Wine 1.3.22 and Half-Life (Steam). I'm
 going to try the git version.
 Thanks.

Yup. I played a whole 2 hours of CSS today and never experienced this
bug once.

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[Bug 792598]

2011-06-23 Thread Netfab
Patch for xorg-server (comment #61) is no longer necessary if wine is
patched with adb86c5f2a2584dc8131b08d26aef7c82910d0b5.

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[Bug 792598]

2011-06-23 Thread Willian
Git version fixed the issue.
Thanks.

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[Bug 792598]

2011-06-23 Thread Marcus Meissner
I guess we can mark this resolved then? AUstin?

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[Bug 792598]

2011-06-23 Thread Earns-61
Please wait until 1.3.23! Few users obtain Wine through git, the most of
people use Wine from repositories and cannot currently check whether
this bug is fixed.

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[Bug 792598]

2011-06-23 Thread Alexandre Julliard
Delaring fixed. Please open new bugs for remaining issues.

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[Bug 792598]

2011-06-23 Thread Austin English
(In reply to comment #85)
 I guess we can mark this resolved then? AUstin?

Yes, Bioshock works fine, as do most other programs in
wine-1.3.22-332-g016b7c5.

Duke Nukem Forever is still busted though, bug 27572.

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[Bug 792598]

2011-06-23 Thread Evan Goers
Latest git fixes the problem in the Source engine as well.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-23 Thread Bug Watch Updater
** Changed in: wine
   Status: Confirmed = Fix Released

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-23 Thread Dan Kegel
We'll probably have more wine bugs to link to this one.  I don't think
it's time to close this yet.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-21 Thread Bug Watch Updater
** Changed in: xorg-server
   Status: Confirmed = In Progress

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[Bug 792598]

2011-06-20 Thread David Philippi
Just to increase the count of games: Dungeons and Dragons online also has 
trouble. Running around the mouse will sometimes warp the camera down, making 
jump and run parts great fun.
Advantage is that this game is free to play, can be tested by everyone.

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-18 Thread RussianNeuroMancer
** Bug watch added: freedesktop.org Bugzilla #30068
   http://bugs.freedesktop.org/show_bug.cgi?id=30068

** Also affects: xorg-server via
   http://bugs.freedesktop.org/show_bug.cgi?id=30068
   Importance: Unknown
   Status: Unknown

** Description changed:

  From https://bugs.freedesktop.org/show_bug.cgi?id=30068
  XWarpPointer should generate Motion but not RawMotion (it's RAW, right?). And
  it definitely generates wrong RawMotion, because it contains valuators' values
  equal to absolute screen coordinates of mouse move target (and that is
  definitely wrong, since all other mouse events are relative).
  
  So, my point is that XWarpPointer shouldn't generate RawMotion events at
  all.
  
  He also includes a small testcase.
  
  Happens in Ubuntu 10.10 and 11.04 (or any Ubuntu with XInput2 support).
  Affects apps that use xinput2, e.g. wine as of roughly wine-1.3.20 or later.
  
  Drives users nuts... the main menu of Bioshock Demo and many other
  games is nearly completely useless because of the jumping mouse
- when xinput2 is used; see http://bugs.winehq.org/show_bug.cgi?id=27380
+ when xinput2 is used; see http://bugs.winehq.org/show_bug.cgi?id=27156
  
  The lead Wine developer, Alexandre Julliard, has been waiting for this
  bug to be fixed for some time now.  He's trying to work around it,
  without much luck so far.

** Tags added: regression-release

** Bug watch added: Wine Bugzilla #27156
   http://bugs.winehq.org/show_bug.cgi?id=27156

** Also affects: wine via
   http://bugs.winehq.org/show_bug.cgi?id=27156
   Importance: Unknown
   Status: Unknown

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-18 Thread Bug Watch Updater
** Changed in: xorg-server
   Status: Unknown = Confirmed

** Changed in: xorg-server
   Importance: Unknown = High

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Title:
  XWarpPointer sends wrong raw mouse input event

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[Bug 792598] Re: XWarpPointer sends wrong raw mouse input event

2011-06-18 Thread Bug Watch Updater
Launchpad has imported 77 comments from the remote bug at
http://bugs.winehq.org/show_bug.cgi?id=27156.

If you reply to an imported comment from within Launchpad, your comment
will be sent to the remote bug automatically. Read more about
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On 2011-05-13T19:59:51+00:00 Austin English wrote:

Regression from 1.3.19:
fd4ad5a60433b8314dce684b9d52f43769cd5867 is the first bad commit
commit fd4ad5a60433b8314dce684b9d52f43769cd5867
Author: Alexandre Julliard julli...@winehq.org
Date:   Fri May 13 12:40:19 2011 +0200

winex11: Don't use raw events for button events so that we get the
right coordinates.

:04 04 d046b97119984a1e2a0591144ff6ed2bc15e3ea4
465eb2f383428394793525fde1d7f7934da0d08a M  dlls

the option in winecfg to allow fullscreen windows to grab the mouse
makes no difference.

You can use the custom argument '-nointro' to skip the intro videos and
get straight to the menu.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/0


On 2011-05-14T07:32:46+00:00 Adys wrote:

Possible dupe: bug 27158

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/1


On 2011-05-14T19:23:59+00:00 Rocko wrote:

In call of duty 4 I get the crazy jumping mouse in 1.3.20, but only if
the option to allow fullscreen windows to grab the mouse is set. I'm
emulating a virtual desktop if that makes a difference.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/2


On 2011-05-15T15:22:19+00:00 Austin English wrote:

*** Bug 27161 has been marked as a duplicate of this bug. ***

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/3


On 2011-05-15T15:22:53+00:00 Austin English wrote:

*** Bug 27158 has been marked as a duplicate of this bug. ***

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/4


On 2011-05-15T21:57:59+00:00 Jchevrier wrote:

This bug also affects Unreal Tournament (UT99) in full screen mode
(regardless of the setting of Automatically capture the mouse in full-
screen windows). The mouse works as expected if you configure a virtual
desktop.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/5


On 2011-05-16T04:34:01+00:00 Austin English wrote:

*** Bug 27179 has been marked as a duplicate of this bug. ***

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/6


On 2011-05-16T12:19:52+00:00 Austin English wrote:

*** Bug 27182 has been marked as a duplicate of this bug. ***

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/7


On 2011-05-16T12:20:19+00:00 Adys wrote:

Major, affects many game.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/8


On 2011-05-16T12:27:30+00:00 Gyebro69 wrote:

In current git (wine-1.3.20-44-gddad22d) the mouse problem is fixed in
Half-Life 2 and Counter-Strike:Source.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/9


On 2011-05-16T14:13:10+00:00 L29Ah wrote:

(In reply to comment #9)
 In current git (wine-1.3.20-44-gddad22d) the mouse problem is fixed in
 Half-Life 2 and Counter-Strike:Source.

Just compiled it from git and observe the crosshair pointing into ground
at random times.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/10


On 2011-05-16T14:25:13+00:00 Elton wrote:

I still have jumpy mouse in wine-1.3.20-44-gddad22d, e.g. in Half-Life.
Compiling using --without-xinput2 provides a workaround.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/11


On 2011-05-16T14:56:50+00:00 Austin English wrote:

Bioshock is fixed by:
http://source.winehq.org/git/wine.git/commitdiff/0e2b4f99a9f5d97f8da0189037b7516cf1585d45

for me with Xserver 1.9.4.

though I'm going to leave this open for a few more days, since at least
Source games may still affected by the original commit.

Reply at: https://bugs.launchpad.net/wine/+bug/792598/comments/12


On 2011-05-16T14:57:01+00:00 Austin English wrote:

Increasing severity.

Reply at: https

[Bug 792598] [NEW] XWarpPointer sends wrong raw mouse input event

2011-06-03 Thread Dan Kegel
Public bug reported:

From https://bugs.freedesktop.org/show_bug.cgi?id=30068
XWarpPointer should generate Motion but not RawMotion (it's RAW, right?). And
it definitely generates wrong RawMotion, because it contains valuators' values
equal to absolute screen coordinates of mouse move target (and that is
definitely wrong, since all other mouse events are relative).

So, my point is that XWarpPointer shouldn't generate RawMotion events at
all.

He also includes a small testcase.

Happens in Ubuntu 10.10 and 11.04 (or any Ubuntu with XInput2 support).
Affects apps that use xinput2, e.g. wine as of roughly wine-1.3.20 or later.

Drives users nuts... the main menu of Bioshock Demo and many other
games is nearly completely useless because of the jumping mouse
when xinput2 is used; see http://bugs.winehq.org/show_bug.cgi?id=27380

The lead Wine developer, Alexandre Julliard, has been waiting for this
bug to be fixed for some time now.  He's trying to work around it,
without much luck so far.

** Affects: xorg-server (Ubuntu)
 Importance: Undecided
 Status: New

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Title:
  XWarpPointer sends wrong raw mouse input event

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